Absolutely nice! Very precise, i can't wait to see your progress and the final Result!
Keep up the good work!![]()
Absolutely nice! Very precise, i can't wait to see your progress and the final Result!
Keep up the good work!![]()
Zbrush & Cintiq 24hd = endless love![]()
Big things have small beginnings ...
Another advance, I feel closer to being able to finish.
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Superclean HS work! Look forward to seeing the final result!
Last edited by Etcher; 03-28-12 at 01:16 PM.
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
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Website: www.geertmelis.com
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I echo everyone elses responses, this is really well done. Are you going to color/texture and do a proper render?
Almost done! just a little more!
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you are really good at hard surface
keep it up![]()
Portfolio - http://www.zbrushcentral.com/zbc-use...php?uid=322234
SHOWREEL ( watch it in HD)- http://www.youtube.com/watch?v=CQMyUxZfJ-w
Freaking sweet! well done![]()
any chance of sharing your work flow ? i am about to start a hard surface project i would like to know your insights in getting a nice looking model (like yours.!!)![]()
http://shadowship.blogspot.com/
older galleries: http://pushinpixals.blogspot.co.uk/
a whoosh and twinkle is better than a sizzle and splat
What I do first is to use basic primitives, I use "clip brushes" to make the cuts I need, so if I need to do more complex things convert the "subtools" in "Dynamesh" and realize what I need. After finishing each subtool I apply "Decimation master" to reduce the amount of polygons and make the model more manageable and less dense and heavy.
I do this process for each and every one of the subtools I'm doing.