1. #31
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    Absolutely nice! Very precise, i can't wait to see your progress and the final Result!

    Keep up the good work!
    Zbrush & Cintiq 24hd = endless love

    Big things have small beginnings ...

  2. #32
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    Quote Originally Posted by Sangius View Post
    Absolutely nice! Very precise, i can't wait to see your progress and the final Result!

    Keep up the good work!
    Thanks for your comment!

  3. #33
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    Another advance , I feel closer to being able to finish.








  4. #34

  5. #35
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    I echo everyone elses responses, this is really well done. Are you going to color/texture and do a proper render?

  6. #36
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    Quote Originally Posted by Etcher View Post
    Superclean HS work! Look forward to seeing the final result!
    Thank you for being attentive.!

  7. #37
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    Quote Originally Posted by Beholder View Post
    I echo everyone elses responses, this is really well done. Are you going to color/texture and do a proper render?
    For now my goal is to finish the model, after that the rest will come. XD
    By the way, thanks for your comment dude!

  8. #38
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    Red face

    Almost done! just a little more!








  9. #39
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    you are really good at hard surface
    keep it up

  10. #40
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    Quote Originally Posted by nitrox721 View Post
    you are really good at hard surface
    keep it up
    Thanks.

  11. #41
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    Freaking sweet! well done

  12. #42
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    Quote Originally Posted by popgun View Post
    Freaking sweet! well done
    Thanks!.

  13. #43
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    any chance of sharing your work flow ? i am about to start a hard surface project i would like to know your insights in getting a nice looking model (like yours.!!)
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    http://tyrellcorp.cghub.com/images/

    a whoosh and twinkle is better than a sizzle and splat

  14. #44
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    Quote Originally Posted by tyrellcorp View Post
    any chance of sharing your work flow ? i am about to start a hard surface project i would like to know your insights in getting a nice looking model (like yours.!!)
    What I do first is to use basic primitives, I use "clip brushes" to make the cuts I need, so if I need to do more complex things convert the "subtools" in "Dynamesh" and realize what I need. After finishing each subtool I apply "Decimation master" to reduce the amount of polygons and make the model more manageable and less dense and heavy.
    I do this process for each and every one of the subtools I'm doing.

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