Hi n_n
Really nice! I love hard surface, but I find it quite hard to make … any suggestion? how did u make all those details?
Cant wait to see it finished!
Thanks for your comment, my best suggestion to dominate the “hard surface” is the constant practice and get to know the tools, dynamesh, deformation tools, clip brushes, primitive.
Wow that is pretty neat , totally love the idea doing my hard surface in zbrush like that!
Great inspiration you have me there sir, thanks a lot!
Looking forward to the end product.
All the best to you and happy sculpting and meching^^,
- Kenny:)
Thanks for your comment dude, And thanks for the good energy.
Wip!
Tideger, AMAZING hard surface work! How many polys do you have there? I always run pretty high on my hard surface work, and I’m looking for ways to keep it down while still having great details like yours.
Thanks for your comment my friend, this model is around 500K polygons. I always apply “decimation” each subtool when completed, is a good way to keep the number of polygons controlled.
More progress and some pictures using “Xpose”
Coming along nicely. Looks awesome! small_orange_diamond
Thanks Zber2!
Amazing!
I rly like it!
I give it thumbs up for a job well done. Wishing there was more environment stuff like this on Zbrushcentral.
Thanks
I appreciate your comments, thanks.
wow very nice accurate model …is it all build in zbrush?
can you please explain a little bit how your workflow is ?
thanks
looking forward for your progress
Everything is done in Zbrush.
I make each piece based on a basic primitive, cut it with the “clip brushes” and convert it to “dynamesh” if necessary to do something more elaborate. Then, when I finish the piece I apply “decimation master” to decrease the volume of polygons and work better.
very good,very good,very good!!!
Thanks!