1. #46
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    thank you dude..

    i found that if you convert a dynamesh back into a normal subtool and then use decimation master and then convert it back to dynamesh it ends up with the same amount of polys as when you started .. is that normal?
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  2. #47
    Senior Member User Gallery
    Join Date
    Mar 2009
    Location
    within US borders
    Posts
    497

    Default

    This thing has come a long way. Good work!
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  3. #48
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Quote Originally Posted by tyrellcorp View Post
    thank you dude..

    i found that if you convert a dynamesh back into a normal subtool and then use decimation master and then convert it back to dynamesh it ends up with the same amount of polys as when you started .. is that normal?
    You must not pass to dynamesh after decimation.


    Decimation should be the last step, maybe you need to make some cuts as much, but you should not go to "Dynamesh" again.

  4. #49
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Default

    great hardsurface sculpting, this howitzer comes out just great man! Really fantastic job!
    Great seeing work like this Looking forward to more buddy!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #50
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Quote Originally Posted by KC-Production View Post
    great hardsurface sculpting, this howitzer comes out just great man! Really fantastic job!
    Great seeing work like this Looking forward to more buddy!
    Cheers,
    - Kenny
    Thanks man!

  6. #51
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    A small and needed mechanical correction.





    Last edited by -TidegeR-; 04-17-12 at 02:04 PM.

  7. #52
    Member User Gallery
    Join Date
    Jan 2006
    Age
    48
    Posts
    58

    Default

    Top Row material my friend... TOP ROW.
    "Y used to use Greebles like you, until I took an arrow in the Nurnie."

  8. #53
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Quote Originally Posted by Pi(x)el View Post
    Top Row material my friend... TOP ROW.
    Thanks my friend!

  9. #54
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Well, I finally finished the last piece of the Howitzer ... I think I will drink something ... XD






  10. #55
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Here a preliminary pictures of the views of my model.
    Maybe I do something better later with more calm.









    Last edited by -TidegeR-; 04-20-12 at 02:24 PM.

  11. #56
    Senior Member User Gallery
    Join Date
    Aug 2009
    Location
    Shelby, OH
    Posts
    154

    Default

    Great work, it's very good hardsurface work. my only crit, is that the texture makes it look more like stone. I'm not sure if that's what you intended... on one hand it kind of looks ok, on the other hand it strikes me as being a little out of place.
    www.tristanflor.com

    Currently working for TriadToys

  12. #57
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Quote Originally Posted by twf152 View Post
    Great work, it's very good hardsurface work. my only crit, is that the texture makes it look more like stone. I'm not sure if that's what you intended... on one hand it kind of looks ok, on the other hand it strikes me as being a little out of place.
    Thanks!, Yes, this is a draft final version, I have yet to be corrected things. (Sorry about my english)

  13. #58
    Senior Member
    User Gallery
    Join Date
    Jul 2003
    Location
    Tampa, Florida
    Posts
    1,480

    Default

    Excellent work
    Dustin
    .:|Sketch Book |:.
    .:|CGHub (2D and 3D)|:.



  14. #59
    Senior Member User Gallery
    Join Date
    Nov 2010
    Location
    Colombia
    Age
    33
    Posts
    193

    Default

    Quote Originally Posted by Dman3d View Post
    Excellent work
    Thanks.

  15. #60
    Senior Member User Gallery
    Join Date
    Apr 2011
    Location
    Seattle, WA
    Posts
    103

    Default

    crazy good!

Page 4 of 7 FirstFirst 1234567 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •