thank you dude..
i found that if you convert a dynamesh back into a normal subtool and then use decimation master and then convert it back to dynamesh it ends up with the same amount of polys as when you started .. is that normal?
thank you dude..
i found that if you convert a dynamesh back into a normal subtool and then use decimation master and then convert it back to dynamesh it ends up with the same amount of polys as when you started .. is that normal?
http://shadowship.blogspot.com/
older galleries: http://pushinpixals.blogspot.co.uk/
a whoosh and twinkle is better than a sizzle and splat
This thing has come a long way. Good work!
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher
great hardsurface sculpting, this howitzer comes out just great man! Really fantastic job!
Great seeing work like thisLooking forward to more buddy!
Cheers,
- Kenny![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
A small and needed mechanical correction.
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Last edited by -TidegeR-; 04-17-12 at 02:04 PM.
Top Row material my friend... TOP ROW.![]()
"Y used to use Greebles like you, until I took an arrow in the Nurnie."
Well, I finally finished the last piece of the Howitzer ... I think I will drink something ... XD
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Here a preliminary pictures of the views of my model.
Maybe I do something better later with more calm.
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Last edited by -TidegeR-; 04-20-12 at 02:24 PM.
Great work, it's very good hardsurface work. my only crit, is that the texture makes it look more like stone. I'm not sure if that's what you intended... on one hand it kind of looks ok, on the other hand it strikes me as being a little out of place.
Excellent work![]()
crazy good!