Refractive, Self-illuminating Material?
I'm in a little pinch for an HMC over at CGTalk. I wont have time to set up a render with MR or VRay, but am a zero-skill in regards to rendering/materials in ZB. Does anyone know how to create an incandescent/self-illuminating, refractive material in ZB (blue/red), like a glowing crystal ball and can let me in on the secret? I would really appreciate some tips and help.
Oh, here's what the mat is for: The Eyes (blue or red) of An Omu from Miyazaki Hayao's Nausicaš. The attached image is a quick ZB render of just the main shell, legs etc still missing.
Thanks a lot in advance.
PS: For those interested in more, here's the link to the challenge forum: http://forums.cgsociety.org/forumdisplay.php?f=208
Last edited by highlander_72; 03-17-12 at 04:39 AM.
I do know that ZBrush can't do true self illuminating materials... or anything approaching it I don't think
Either do it in another 3D package or do it in post... paint in the reflective/refractive elements and then duplicate the layer and gaussian blur it to taste...
Heres a 2 second render in zbrush using the 'colourized glow' material (a default shader) and then a further 45 seconds in Photoshop...
Sorry if im teaching my granny how to suck eggs...
Doing it in post with a colored Chrome Matcap was my last resort, but that "Colorized Glow" material might just do the trick. I'll give that a try. Thanks a lot for your input and advice!
"Knowing is not enough, we must apply. Willing is not enough, we must do."
- Bruce Lee -
Originally Posted by highlander_72