1. #46
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    Undying SeaPirate concept
    head only for now,,, i ll post him in full body later
    i am planning complete facial "musculature" rigging & animation in future


    Last edited by lemontmoon; 04-04-12 at 05:59 AM.

  2. #47

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    like i'am

  3. #48
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    Smile

    Colored version of UndyingSeaPirate

    Last edited by lemontmoon; 04-04-12 at 06:59 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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  4. #49
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    Smile Snail toon

    another sweet-crazy fantasy character,,
    Cartoon Snail,,,,, named Sebastian
    his dream is to travel over the world in 80 days

    I Hope U like it !
    Last edited by lemontmoon; 04-21-12 at 07:27 AM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  5. #50
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    cool. Keep working and posting

  6. #51
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    Quote Originally Posted by Eiad View Post
    cool. Keep working and posting
    thx for your reply Eiad, i ll post more & more
    this is only the beginning of my production line
    Last edited by lemontmoon; 04-08-12 at 08:48 AM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  7. #52
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    Smile Cyberguard by Lemontmoon

    Hi ,
    my new post is about Cyberguard, hardsurface modeled guard on guard


    this is verison 007,,
    Hope U respecta ! him
    & now be serious
    Last edited by lemontmoon; 04-10-12 at 03:46 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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  8. #53
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    Cyberguard - front view perspective

    Last edited by lemontmoon; 04-11-12 at 05:15 AM.

  9. #54
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    Lightbulb Lemontmoons CYBERGUARD V2

    THE CYBERGUARD 2nd version

    Hope U like it !
    Last edited by lemontmoon; 04-11-12 at 07:49 PM.

  10. #55
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    Nice! I like the changes and render looks good.

  11. #56
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    thanks for reply NLEEWY9,,,, your bot is nice also,but in my opinion you should try to unblock him into more parts to look more consctructable
    Last edited by lemontmoon; 04-12-12 at 12:01 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
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  12. #57
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    quick scifi suited woman concept , i am just working on,,,,
    it will become a cyborg thing

    Last edited by lemontmoon; 04-15-12 at 04:17 PM.

  13. #58
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    Cool works in your gallery! Keep it going buddy!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  14. #59
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    Thumbs up Cybergirl by Lemontmoon

    Hi ,,, i am posting something more sexi & deadly,,, The Cybergirl,,,, it's not compleeted yet
    work is still in progress
    so here it is,,,, i hope she's ideal " not always woman like woman "
    also ,,, need to reshape body little bit
    Last edited by lemontmoon; 04-15-12 at 10:03 AM.

  15. #60
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    Quote Originally Posted by KC-Production View Post
    Cool works in your gallery! Keep it going buddy!
    Cheers,
    - Kenny
    Thanks Kenny ! I' ll post more interesting things,, so stay tunned
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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