My new post from WAR theme
ArmyWoman Soldier
so, here it is ! Ready for UDK engine,,, I' ll post some shots,
I hope U like it !
My new post from WAR theme
ArmyWoman Soldier
so, here it is ! Ready for UDK engine,,, I' ll post some shots,
I hope U like it !
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Hi all,,,,
,,, there are some images from my previous work with wireframe and maps.
Also difference between zbrush render & 3ds max nitrous viewport with baked maps (without displacement & specularity)
i, ll do some details & its time to RIGit!
Last edited by lemontmoon; 08-01-12 at 09:46 PM.
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
*
Last edited by lemontmoon; 08-07-12 at 07:52 AM.
Gangsta brothers
Last edited by lemontmoon; 08-13-12 at 11:09 PM.
2048 x 2048 texture
Last edited by lemontmoon; 08-16-12 at 01:50 AM.
next i ll post some testing pics from UDK, to see how it looks with game engine shaders
so here they are,,
Last edited by lemontmoon; 08-17-12 at 05:21 PM.
my latest character i am working on after little break
and some older works
Ford Mustang modelled 4 years ago in 3ds max from my old portfolio
Last edited by lemontmoon; 12-09-12 at 08:41 AM. Reason: because hungry bear
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Last edited by lemontmoon; 12-09-12 at 03:55 PM.
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Last edited by lemontmoon; 12-14-12 at 12:54 PM.
Last edited by lemontmoon; 12-14-12 at 05:55 PM.
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Last edited by lemontmoon; 01-05-13 at 10:12 AM.
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
My New Render of MJ 3D Model using RTR
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Hi all,
I have made little tutorial "How to from Zbrush to 3DS MAX"
I know there are many people confused about that.
so, hope it will help a bit
so, hope it will help a bit
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
First: Thanks for making the effort to help your fellow artists.
Next: Why would you make a 5 and a half minute video to explain what can be written in one single line of text? Seems rather excessive.
Last: Would you net be better served to just tell 3dsmax to load the texture with the correct gamma value instead of disabling it completely?
If you specify a gamma value of 2.2 in the file load dialogue when loading the normal map texture, this should give the same result I think. (Drag & Drop Bypasses this).