1. #61
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    Smile Cybergirlv2

    CybergirlV2 ,,, next stage of Cybernetic Human Being in reshaped body
    as U can see ,, the 20 hours nonstop in fitness when she was under construction did good job for her body look "lol"
    her main exercises was : Rotating, Scaling, Moving , Reshaping , Sculpting & Transposing
    "look at previous post and watch the difference"

    so, today i designed arm and shoe,,,, and improoved some details,,
    when it will be tottaly finished,,, I'll post turntable
    total time to create took about 20 hours tottaly "that was really quick, i think"

    thx for your comment !
    Last edited by lemontmoon; 04-17-12 at 10:49 AM.

  2. #62
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    Smile Cybergirl V3 -Lemontmoon Protetics



    "Lemontmoon Hightech Protetics"
    Last edited by lemontmoon; 04-17-12 at 07:44 AM.

  3. #63
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    Smile Cybergirlv3- by Lemontmoon Hightech Protetics

    ,,, Cybergirl Version 3 , its 90 percent retopo,,,
    i ll post version 4 soon "it should be final with HD detailing"
    .. after that i'll make posing , composition
    so , here it is
    "Lemontmoon Hightech Protetics"
    Last edited by lemontmoon; 04-17-12 at 08:41 AM.

  4. #64

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    Is she doomed to run arround with that one heel for ever? If she doesn ot wear it, I think her balance will be kind of... gone? Cruel.

    Furthermore I dont think that this mechanical design would work in any case. She could never bend her body in any direction. She would be a failbot indeed.

    Remove the heel and look up how joints are working, then we are fine. You should not do any mechanical mix within the torso. There it becomes complicated.

    You did very well on the knee I must admit.

  5. #65
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    Default

    thanks, for reply MAXPeterson,,,,
    as I said,,,, ill post version 4 ,, in that version,, torso will be completely updated,,,, and unblocked to many other parts,,,,,, armor around neck will be
    also mechanical,,,,
    there are to many things i need to do to make it compleetely functionable,,, because,,, i am planning to do motion capture animation with it in future
    ,,, there will be some changes of materials,, screws,,cables,,, mix of leather, plastic & metal,,, and HD skin details,,
    leg is 80 percent compleete,fingers , hand and mechanical shoe are not functionable yet, ,, so stay tunned when i;ll post final version 4

    about ballance,?

    I' ll show U a moving cyborg

    thanks again for your comment,,,
    keep cool !
    Last edited by lemontmoon; 04-17-12 at 10:47 AM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  6. #66
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    Smile Lemontmoon Hightech

    its comming
    Last edited by lemontmoon; 04-21-12 at 02:55 PM.

  7. #67
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    Smile CyberLady Sienna Tox

    Cyberlady Sienna Tox - one of the main characters of my project

    rendered model have 60 milion polygons
    also , i think that armor around neck was really bad idea taking body dynamics in previous post,, so here is solved one
    Hope it's trully fine
    Last edited by lemontmoon; 04-21-12 at 03:30 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
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  8. #68
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    Smile

    Cyberlady Sienna Tox - darktown composition
    mattepaint - made in photoshop
    Last edited by lemontmoon; 04-24-12 at 03:37 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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  9. #69
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    Default

    Needle and thread, love it The material on her skin looks very plastic-like, so maybe you could experiment with other skin materials / sub surface scattering? Keep it up

  10. #70
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    Smile

    thanks for your reply,,,,, needle & thread ! i know .......

    yes ,, skin looks plastic that's true,,, but its my style,,,,, "maybe i've used to many specular level "
    I do not need to do super extra HD details on skin,,, i like it if it looks simple " a very little bit stylized"
    as U know,,, robots or cyborgs are made from metal & platics
    so,,, i'll try subsurface scattering ,, as u wish Mr.Agent Senka

    Stay Cool Always
    Last edited by lemontmoon; 04-25-12 at 12:55 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  11. #71
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    Default

    I really love the Needle and Thread for some reason. I'm uncertain how in theme they are, not knowing much about the character- but I still love them anyways. Fun render all around!

  12. #72
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    Smile


    quick ,, stupid joke,,, when the Earth Still Stood fallen into the Locked Trap of Trouble
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by lemontmoon; 05-15-12 at 02:57 PM.

  13. #73
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    Smile Deultramatron

    new quick concept of Character for my project
    this is the first look on him

    hope u Like my design !
    Last edited by lemontmoon; 05-14-12 at 02:49 PM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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  14. #74
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    Smile Crazy Insane Fat Pig - Jim Bisteak

    Hi ,,, my todays quick character named Jim Bisteak made in two hours
    CRAZY INSANE IN THE BRAIN, FAT PIG WHO HATES RESTAURANT CHIEF
    its only concept stage with very fast posing,, i 'll post final character later with final deultramatron also

    Last edited by lemontmoon; 06-07-12 at 10:33 AM.
    by Raphael Constantine Lemontmoon
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    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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  15. #75
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    Smile

    JimBisteak Pig
    Realtime QuadSSS shade
    Last edited by lemontmoon; 06-08-12 at 09:10 AM.
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
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