1. #16

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    /idkfa - I changed the curvature of the back in this skin layer I am working on. Is this more correct? If it is, I will change it on the bones and muscles aswell.

    Thanks for the critiques so far, keep them coming. I am going for a fairly realistic and natural looking body. Here is a WIP:

    Last edited by nothingpersonal; 04-02-12 at 04:32 PM.

  2. #17
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    Looks very natural so far , I do think the hands need some attention though. Keep it up.

  3. #18
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    love the anatomy!
    http://www.facebook.com/#!/carson.yuen

  4. #19

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    I appreciate the comments.

    Admittedly, I still haven't paid much attention to the hands or feet, but here is an update. The main changes are in the back; I have pulled the ribs, scapula and muscles out a bit based on idkfa's crits. I also made the face a bit more bearable to look at.

    Still a WIP:



    ... And to show how everything wraps around the muscles:

    Last edited by nothingpersonal; 04-10-12 at 04:37 PM.

  5. #20

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    Another iteration. As I have only got two weeks left, I probably should just accept this and move on, to complete the thing.. But I'm learning so damn much!

    I have changed the back again, and the legs. I also edited the underlying anatomy to match up...Still haven't paid much attention to the hands or feet, I will probably do that last.



    Crits greatly appreciated, aiming for a very natural looking body with a bit of body fat and around 30 or 40 years old.

  6. #21

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    more progress, still both WIPs:



    crits appreciated
    Last edited by nothingpersonal; 04-20-12 at 06:08 PM.

  7. #22
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    Good stuff! Just wanted to jump in, say hi, and subscribe.

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  9. #24
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    Looking clean and solid mate! Great job on your anatomy study
    Definently keep up the studies and have fun zbrushing!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  10. #25

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    Thanks Kenny!

    here is an update, almost time to paint:



    Hope I can actually render these big enough to see the pores for the hand in!
    Last edited by nothingpersonal; 04-24-12 at 07:12 PM.

  11. #26

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    So, I have hand painted these textures (whilst observing photo reference). My screen isn't calibrated and every new screen I look at this on changes the hue; so I am not entirely sure if it is too much of one colour.



    crits greatly appreciated. Actual renders of everything very soon!!
    Last edited by nothingpersonal; 05-01-12 at 01:14 PM.

  12. #27

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    For my Expotees stand, I made a poster. It should get printed just under 2m tall, which is cool! I rendered it using BPR and composited in photoshop.


  13. #28
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    really cool idea, I like it!

  14. #29
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    I can just concur, really great idea and I totally like your anatomy study blog! Really great work and your anatomy is looking really nice! Very clean and great references aswell! Definantly keep it going and have fun sculpting mate!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  15. #30
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    since you mentioned crits, just my two cents (learning anatomy myself...)
    - The lower bicep area seems to just melt into arm
    - The browline does not protrude enough and the eyesocket seems a bit too flush with the
    face IMHO

    Again, just some observations I am learning myself...

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