1. #61
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    Default

    Impressive work nice to see the breakdown of the passes as well.

  2. #62

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    Great job!! Very realistic. Please teach us.

  3. #63
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    Default Just Beautiful Ceco!!!!!!!!!!!


  4. #64
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    Great work, love the skin detailing!!! keep em coming
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
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    freelance cg sculptor/creature designer

  5. #65
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    this is SUPERB!!!!!!AWesome Model and Render surely!! well deserved Top ROW!!!

  6. #66

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    Outstanding work

  7. #67

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    mindblown! that's a really great piece... the hair looks pretty good too. Still getting over the fact all this was rendered in zbrush..
    Congrats!

  8. #68

  9. #69
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    Awesome!

  10. #70

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    I know it's a small thing, but if you base it on someone else's design, shouldn't you give credit in the first post?

    Great execution nonetheless!
    --
    http://www.tobbeo.net/

  11. #71
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    Awesome!! Great work on the skin shader and amazing BPR passes handling ~ Stunning!

  12. #72
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    Amazing... would like to see this specie in next Star Trek Movie
    [URL="http://grafxbox.com/"][COLOR=#ffd700]My Website[/COLOR][/URL]

  13. #73
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    Default

    Thanks so much guys , i m glad you like it and thanks to pixologic team about the front page



    Shepard Thank you mate - here is the sss material settings i use my custom material for skin



    sclptr - Thanks - the eys material use complicate material for reflection and options for the intensity curves
    for the face i use 2 specular materials


    industripop Thank you - i have to make hole tutorial for rendering and lighting in zbrush but i m very bussy , the zbrush rendering engine is very coll
    but you have be very familiar with it ,I've been using Zbrush renderer since Zbrush 2,
    also the best render is very good i love the both renders BPR and best render are great !!!




    TrappedInFlesh - Thanks man - i start from basic head model that i was made for other projects



    sculptor.zb - thanks - see this post



    paco0013 - Thanks - the eye material use specular for highlights and reflection map for the reflection



    mauro_matheus - Thanks - there is no Photohop passes adjustments , i make my hole render in zbrush i just show the passes from there i
    use photoshop only for the background blending
    see this post i show the sss material settings hope this help you




    avatarsw - Thank you mate - my English is not well , but maybie some day i will make some tutorial



    wayniac - Thanks man - 1. i use quad shders material for the skin there is no matcaps just adjustments settings on each SH ,
    2. my SSS pass is blended directly in the skin material there isno PS compositing of the passes
    3. clear render all passes in 1 as i sayd
    4. it's a just Ao if you want i can take a picture from my Ao settings but is a nothing special ,
    5. my material techniques



    tobbeo Thanks - my design and the designs from Aaron's / Ricks are not the same - is just inspiration

    sorry for my English




















    Last edited by PSTCHOART; 03-14-12 at 02:48 PM.



  14. #74
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    Thank you so much for detailed response! Definitely a well deserved top row post!

  15. #75
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    Default Cool.

    Thanks for the response. Awesome piece.
    www.TrappedInFlesh.com I learn from available resources I can afford.

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