1. #1
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    Default Dont panic!!!!!!!!

    Pixologic fixed the GoZ link between Zbrush and Sculptris in ZBrush4R3, to me this means that means they ate NOT abandoning Sculptris. Why would they fix that if they were dropping Sculptris?
    Does that make sense?

    Personally I am thrilled this has made things ten times more interesting and fun.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  2. #2
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    See?
    This was a huge dynamesh, now its in Sculptris with no problem for sculpting and polygon reduction.

    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #3
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    How do you fix the scaling issue? Everytime I bring a model from Zbrush to Sculptris and back into Zbrush it scales it way too far down.

  4. #4
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    Its funny you should mention that. I just noticed what I had done a moment ago:
    I made my object about 300% larger than normal in ZBrush because I was
    trying to do something else first (trying to squeeze more polygons out of Dynamesh).
    Give it a try, use the Deformation Pallet to set your object Size to 300-400% larger.
    Then hit the GoZ button and (hopefully) Poof! There you go!
    (this is a rough guess, I'm not sure what I used but it worked great)



    Cheers!
    Last edited by MealeaYing; 03-07-12 at 11:29 AM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  5. #5
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    How do you fix the scaling issue? Everytime I bring a model from Zbrush to Sculptris and back into Zbrush it scales it way too far down.
    This is an old issue. I gave a battle as beta tester to fix these scaling issues. I just tested it, it works perfectly.
    There may be an exception though. Are you trying something generated by z spheres?
    Last edited by michalis; 03-07-12 at 12:17 PM.

  6. #6
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    No the model comes from scan data.

    I can bring the model in and out of Zbrush, Blender, and Geomagic all without any scaling issues. As soon as I bring the model out of Sculptris I lose the scaling, in Zbrush, Blender and Geomagic. Since the issue isn't just Zbrush but 2 other programs it has to be a Sculptris issue.

    I'm on Mac OSX.

    The problem may be moot to me as I'm steering the workflow completely away from Sculptris if I can. However some artists still like to use it so it can be an issue. The problem happens with both GoZ and Export OBJ from Sculptris.

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