Greetings Natalie, good work on the detailing on the armor for the Roman guy. Is that all alphas? A quick crit, proportionally, I think the turtle man's head could be much bigger.
Greetings Natalie, good work on the detailing on the armor for the Roman guy. Is that all alphas? A quick crit, proportionally, I think the turtle man's head could be much bigger.
@Nichollya: Thanks for the feedback. The details on the Roman armour was sculpted by hand using a standard brush. If I can I prefer to not use alphas too much.
I have been messing about with the scale of Turtle Man and have made his head slightly larger now.
Okay so another hours work on this during my lunch break today, still defining his muscles etc.
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This was something I modelled in Maya and then finished off in ZBrush. I don't often make guns so it isn't as perfect as I'd like!
It was a pretty challenging thing to make in the end. I think I need more practice when it comes to making objects that involve mechanics/moving parts of some sort.
Any Zbrush renders ?
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Update!
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Last edited by Chimz; 03-21-12 at 08:27 AM.
Getting there slowly!
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Last edited by Chimz; 03-30-12 at 07:17 AM.
Here's one I did today for fun. Rendered in ZBrush and then finished off in PhotoShop.
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Last edited by Chimz; 03-31-12 at 12:12 PM.
Here's one I started last night and completed today. Here are The plain sculpt and polypainted versions...
...and the final rendered version, finishing touches again in PhotoShop.
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Started to polypaint in colours and add fine details...
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This is my first attempt at sculpting a female in ZBrush. I didn't use any references for this, was
just from my head, so anatomy may not be perfect. I currently don't have a second screen at home so don't have
the screen space for references sadly - hoping to sort one out soon though! This took around two hours today.
I'm planning on creating some clothing pieces for her in the future.![]()
Afternoon guys, here's another update on 'Turtle Man'. Started blocking in his clothing now, just going with the flow really and experimenting a bit with shapes.
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I really like the cat sculpt and render - nice work!
it is cool to see you are doing a lot of characters, thats great keep it goin!
Cheers,
- Kenny![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
Thanks very much Kenny, I'm trying my best to do as much as possible in my spare time right now! Glad you liked the Cat, I was quite fond of it!
I began a new random sculpt today, just did the usual starting from a sphere then just saw where it took me.
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I re-rendered my version of the son of Skaro, Davros. Finished in Photoshop.
I'm also participating in this years Halloween Challenge for fun! This as far as I've got so far:
Here is a link to my thread so you can see the WIP from the start.
http://www.zbrushcentral.com/showthr...l=1#post980617
I love roman solder it is great and creature textures...impresive