1. #1
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default Parasaurolophus Dinosaur Sculpture

    Hello everyone, this is my first Dinosaur sculpture...






    Comments please =)
    Last edited by Cultrix; 03-04-12 at 07:29 AM.

  2. #2
    Senior Member User Gallery
    Join Date
    May 2009
    Posts
    375

    Default

    Great wrinkles and detail on the body, but you need some on the head around the mouth and eyes, where there is some compress and repeated used of the muscles and skin.

    Hope that helps.

  3. #3
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    Helps alot, and you are right! Have to redetail that area!

  4. #4
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,696

    Default

    hi cultrix, and welcome to zbc... your parasaurolophus caught my eye, since i am working on one myself. yours is far more ahead :-) i think you captured the essence of these animals very well. one point is the front legs, they don't seem to carry weight (actually it looks as if they don't reach to the ground) but as the stance is the rear legs dont carry the weight either (he would fall on his face, as the center of gravity is too far in front).. i would suggest to let one of his front feet go to ground, and it will be perfect... overall, very nice sculpt, capturing these dinosaurs in ther character :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  5. #5
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    Ty kokoro, my first thread in Zbrush Central and my first completed model =P I followed your advices and did this...







    Comment please =p

  6. #6
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,696

    Default

    yes :-) exactely what i meant. looks very good now.... your first model, wow, you are a quick learner. i am definitely looking forward to see more from you... :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  7. #7
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    Thank man, I have to ask you, and alot of Zbrush users... when you start modeling something, sometimes you lose interest and you just want to start another sculpt... and happens to me, alot!

    Happens to you guys too?

  8. #8
    Senior Member User Gallery
    Join Date
    Nov 2011
    Age
    51
    Posts
    916

    Default

    Quote Originally Posted by Cultrix View Post
    Thank man, I have to ask you, and alot of Zbrush users... when you start modeling something, sometimes you lose interest and you just want to start another sculpt... and happens to me, alot!

    Happens to you guys too?
    That happens to me all the time. It's one of the reasons I post updates two or three times a day, just to keep me interested in what I'm doing.
    Deviantart

    An old dog, learning some new tricks.
    Finished works
    Push the button, Frank!

    Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
    Crowe T. Robot: I don't know why he does it, or who lets him do it!

  9. #9
    Senior Member User Gallery
    Join Date
    Sep 2011
    Location
    London, England
    Posts
    136

    Default

    Hi Cultrix, this piece is looking really great so far but I would love to see it polypainted! I think it would look lovely with some colour on it, do you paint many of your models?

    I know what you mean about losing interest with a sculpt sometimes, but I think it can be good to work on several at once. That's what I tend to do these days anyway. I find it helps to leave a sculpt and come back to it a few days or even weeks later and look upon it with fresh eyes because I rekon about 90% of the time you will suddenly start seeing mistakes or areas that need to be improved! Then you can edit it to make it even better overall.

  10. #10
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    I'm starting to do the same... i mean... i start 1 sculpt, then stop when i'm at 60% of the sculpt, then return, get more 5% and so on and so forth...

    Really depends on the model... i try to polypaint... some get good, others get terrible... on this one i tryed 2 times, and wen't awful =/

  11. #11
    Member User Gallery
    Join Date
    Apr 2004
    Location
    Pasadena
    Posts
    73

    Default

    Hey! Sorry I forgot to respond to your private email a while back!!!

    As far as anatomy goes, a real hadrosaurs tail sticks strait out behind its hips, level to the ground the whole length through. There is very little droop at all because the tail has ossified tendons almost the entire length of the tail. In life there would be a little bit of sway, but no 'old school' droop to it. Take a look at some of Scott Hartman's skeletons at skeletaldrawing.com he has a para in there somewhere. You might also like to take a closer look at the hands, the three separate finger actually form one solid "mitt" as proven by well preserved mummies. The little finger on the outside is still separate though. The also walk on the tip toes of that mitt, so your para will have a taller more graceful deerlike posture. Try giving him more bulging ankle bones as well.
    SOrry to be so nerdy about it!!!

    There is some really nice textures there, it doesn't look overworked.

    David Krentz

  12. #12
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    Thank you very much David. As for the pose, next time, it will be more "real" and more graceful. As for the texture... I tried some paintings but they looked awful...

    Wise is your "nerdy" language =)

    Next render will be with texture and a better pose, stay tuned! =P

  13. #13
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Portugal
    Posts
    19

    Default

    After the critics, i decided to resculpt the dinosaur, i entered dinamesh, remade the hands, the feet, changed the head a little bit and merged the nails and the body in one single mesh.

    Going to retopologize so i can start with the details and polypainting, but before I do that, i would like a final comment from you guys...




    This model is going to be the first sculpture+model in my portofolio, so i want this model to be awesome

    Remodel or Retopologize

    Thank you very much!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •