ZBrushCentral

Limit Polyframe Draw Depth to Lowest Subdivision Levels

Hi,

I could have sworn there was a way to limit the draw depth of the Polyframe to a certain amount of the lowest subdivision levels? I know Mudbox has this feature but I seem to remember Z having also? I know you can adjust the variable opacity, etc. but this is something different. With Polyframe enabled on a mesh with a lot of subdivision levels there is a definite lag in viewport responsiveness while it draws all those pretty lines. Is there a script or setting to make the Polyframe only show lines for, say, the lowest two levels (or a custom number of levels)? Any help would be appreciated,

Thanks,

-nbreslow

The method is that if you turn on polyframes at a lower level then that is all that shows at a higher level. However, sometimes this doesn’t seem to work, though I don’t know why.

There’s no way to script anything, I’m afraid, and no settings that affect polyframes by subdivision level.

Thanks Marcus,

Thanks for letting me know - maybe an option for the future? I will use the workaround if need be.

-nbreslow