1. #46
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    at the moment, i am just using the insert mesh brush and not the curve one. i exported a low poly sphere from maya and made a brush from it then tried to populate a flat surface with spheres but it just snaps to one size for some reason.. its worked B4
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  2. #47
    Senior Member User Gallery
    Join Date
    Jan 2003
    Location
    Midlands
    Posts
    499

    Default

    Quote Originally Posted by tyrellcorp View Post
    at the moment, i am just using the insert mesh brush and not the curve one. i exported a low poly sphere from maya and made a brush from it then tried to populate a flat surface with spheres but it just snaps to one size for some reason.. its worked B4
    Works fine here. What about transpose scale and/or Tool > Deformation > Size? Do they not work as well? And are you sure curve mode is turned off in the stroke menu?

  3. #48
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    when i put curve mode on the stroke works fine .. its just with single spheres thats the problem.. transpose , deformation no effect... the sphere just will not go any bigger, it will go smaller , but it will not go past a certain size, is there some sort of scale clipping going on? i had similar issues with the move brush you had to keep resetting the brushes because they just didnt have any effect on the mesh, (but thats something else.!!)
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  4. #49
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    hey hey just a quicky .. using the insert sphere mesh brush.. thats for looking..


    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  5. #50
    Senior Member User Gallery
    Join Date
    Dec 2010
    Location
    On my boat
    Age
    37
    Posts
    2,064

    Default

    Quote Originally Posted by tyrellcorp View Post
    when i put curve mode on the stroke works fine .. its just with single spheres thats the problem.. transpose , deformation no effect... the sphere just will not go any bigger, it will go smaller , but it will not go past a certain size, is there some sort of scale clipping going on? i had similar issues with the move brush you had to keep resetting the brushes because they just didnt have any effect on the mesh, (but thats something else.!!)



    Ok....
    So, you are importing the sphere right? What happens when you use a ZBrush sphere?
    If this is what it sort of sounds like there was a bug like that in 4r2 or one of those where brush size did not work in some cases, but the fix was oddly simple:

    Draw the Star Tool onto the canvas.
    Turn on edit.
    Turn off edit. Clear the star.
    Get on with what you were doing.

    This seems weird but for what ever reason the star tool is the only one in the tool pallet that is a PM3D and I think that has something to do with it.
    Perhaps this is something like that.
    Also have you done the latest patch 4R4 P2?


    EDIT: I almost forgot, that thing is neat!
    Last edited by MealeaYing; 08-08-12 at 07:46 AM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  6. #51
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    thank you M..

    now for "snap to surface" when drawing out zspheres.! please..!!
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  7. #52
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    hey hey , heres another in the works.. mainly using insert brush and zspheres still a wip at the mo'..


    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  8. #53
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    hey hey,
    just another render of this scene, will probably make a fly-through for this. having fun with the insert/curve brush..



    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  9. #54
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    OOO..OOOW ... LOOK another render , ...

    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  10. #55
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Hamburg
    Posts
    212

    Default

    Wow, this is just so beautyfull, what you are doing.

    I think you use mental ray right?

    Since this is existing as a plugin for c4 d also, though quite costly and their website is still looking a bit handmade
    up to now- i am thinking about achieving it, when i am seeing your work.

    I would need it for animation and not being too steep a learningcurve to get started with.

    Don't know, if maybe c4ds physical renderer would be up to this task also.
    also having a look at v-ray and maxwell.
    A pity z-brush bpr cannot be used for animation work except inside z-brush.

    Well a bit off topic by now, nevertheless i would be gratefull, if you would share your "two cents" on that?

  11. #56
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    thanks dude..

    not really sure what you are asking. do you want to use MR for rendering? I havent used Cinema4D very much so i am unfamiliar with the render there,as i use Maya . Personally i would luv to get my hands on one of the main industry renderers like Renderman. If you can find out from the main animation companies that have there own inhouse renderers to see if any new ones are coming into the "public" domain, but usually if that happens they are VERY expensive. Also dont forget, that all animation is are lots of still images, so if you really want to put the work in you can even animate in photoshop. this way you can come up with your own "look". Renderers are great , but you spend ALOT of time trying to make it not look like its been rendered with MR etc...
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  12. #57
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    hey hey guys , wasssup?.. just a drive by .... doin some other work ,,,
    quick render:

    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

  13. #58
    Senior Member
    User Gallery
    Join Date
    May 2008
    Location
    Rome/Italy
    Posts
    1,135

    Default

    these are really cool and unusual, excellent work i love when the use of zbrush brings new form and ideas far from the typical 3d game models
    Keep up the good work

  14. #59
    Senior Member User Gallery
    Join Date
    Dec 2010
    Location
    On my boat
    Age
    37
    Posts
    2,064

    Default

    Quote Originally Posted by tyrellcorp View Post
    thank you M..

    now for "snap to surface" when drawing out zspheres.! please..!!

    hehehe that already exists!
    Open the Stroke menu, look under Curves and you will see a button that says Snap.
    Also these last things you have been doing are wonderful.


    Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  15. #60
    Senior Member
    User Gallery
    Join Date
    Jun 2006
    Location
    north wales
    Posts
    465

    Default

    maybe i am wrong but when you draw out zspheres it doesnt "snap" to the surface as your making a new mesh with them and they dont know about the underlying subtool you are using to draw off on turning on snap has no effect..
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    a whoosh and twinkle is better than a sizzle and splat

Page 4 of 10 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •