1. #16
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    Default re

    shall we start another Sculptris update wishlist ?

  2. #17
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    I wish for...
    a) a scene tab/list to identify/show/hide the different meshes in the one scene.
    b) a layers tab/list to identify/show/hide the texture map, bump map.
    c) being able to add/blend multiple texture maps.
    d) being able to name/assign multiple masks to show/hide/reset during modelling/painting.

  3. #18
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    yes
    what irritates me is not being able to switch between symmetri/asymetri mode without loosing asymetri details

  4. #19
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    Is Sculptris still being worked on? Can anyone confirm this?

  5. #20
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    Quote Originally Posted by Knacki View Post
    Problem in zBrush is that it went way to complicate to get in quickly (no not only functionality. Everything is just different ).
    There should be an alternative Interface close to sculptris for first steps.
    Tools in sculptris are working much smoother and natural for me.
    Everything needs to be touched in zBrush to get something similar, starting with tablet preferences.

    I am hoping for Zsculptris with sculptris smoothness and careless environment and zbrush functionality behind.
    A bit more like just GoZ.
    zBrush still can learn a lot from sculptris starting with binding clients with easy functionality.
    Zsculptris should be a part of Zbrush package.
    A solid sculpting tool which I would like to pay extra to be further developed.

    I am not expecting a free update. I am expecting more.
    I think you should take the time necessary to learn what you need to in ZBrush to get as far as you're used to in Sculptris--you'll find it's as easy as turning on Dynamesh on a sphere, sculpt, and ctrl+drag on the canvas when ever you want to recalculate the mesh. Don't forget to turn on Projection. Give it a chance and I think you'll see there's a reason Sculptris development is stalled.

  6. #21
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    Thanks SeanJM I gave zBrush a longer chance than most programs. It's not that it is not functioning, yes you can do really nice things with it. Possibilities are endless.
    Leaves me astonished every time.
    I've done first jobs with it. Amazing!

    Anyway I am sure we would see much more nice organic floating sculpts here in ZBC if zBrush would have the wonderful flow of sculptris.
    Creatures are very easy done in zBrush.
    Beautiful soft lines of a woman face not.
    Not half as easy as in sculptris for me.
    Yeah, take a basemesh and push vertices around -cool with quick nice result.

    Maybe I don't need an sculptris update, maybe I just need a script that adjust zBrush like sculptris.
    Same tablet pressure feeling, same smooth brush(this melting away everything smooth) , same crease brush, same scale brush and rotate.
    And maybe those buttons somehow like in sculptris adjusted....I guess one can do that in this very flexible interface
    Made my first experiences with that.
    If there is time again- I will make a sculptris UI and a "sculptris" macro or script to adjust all settings closest to sculptris for zBrush. That would be cool.

    EDIT: Smooth brush should be easily possible if you once have found it :
    http://www.pixologic.com/docs/index.php/Smooth_Brushes
    Last edited by Knacki; 03-06-12 at 09:04 PM.

  7. #22
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    Default sculptris update

    No updates still?

  8. #23
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    Default Ahhhhhhh!!!!! ..... ZB4R4 ????? Still NO Sculptris update X (

    The vids look way cool, but I never could really do anything with Zbrush .....
    What about us little guys .... I thought maybe someday there might be something new for Sculptris ....

  9. #24
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    @justadeletedguy

    The new Qremesher/autopo thing is very powerful. Far better results than of 3dcoat autopo. Very clean loops, almost ready for rigging.
    but I never could really do anything with Zbrush
    I don't quite understand.
    However... good new are coming from another source.
    http://www.youtube.com/watch?v=5g-_l...layer_embedded
    http://www.youtube.com/watch?v=hzBTw...layer_embedded
    Last edited by michalis; 07-26-12 at 07:22 AM.

  10. #25
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    Yeah, I finaly found the "Keep vertex order" button on bottom of Import menu .... since then I can use Blender for Many things now, although I haven't figured out how to paint in it very well, still like Sculptris for that. As far as Zbrush, I never could really get started in it, just to used to Box-modeling in Wings3d. Might be because I'm not using a Wacom, but they make it look so easy in the vids, but seems like I'd just ruin and destroy anything I brought in. With the new Remesh-Retopo maybe, I guess that's what I worried about most, keeping control of topology. I followed the tutorial on making brick walls, that was cool, but you can do that in UDK with nothing but textures and Cube. I haven't done anything lately really, playing with Genesis in Daz Studio mostly.

  11. #26
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    Quote Originally Posted by justadeletedguy View Post
    As far as Zbrush, I never could really get started in it, just to used to Box-modeling in Wings3d. Might be because I'm not using a Wacom, but they make it look so easy in the vids, but seems like I'd just ruin and destroy anything I brought in.
    You really should look into getting a tablet, not just for Zbrush but for various graphic tools and workflow. I even use mine in Blender. Even a hobbyist should seriously consider saving up to buy one. It really helps with your art in just about any software you use.

  12. #27
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    Two days, testing the new Qremesher/autoretopology tool of R4
    Hey, this is amazing. Far far better than the 3dcoat one. This produces clean topology. Magic!!!
    What happened to drPeters retopo project, well, this is another sad story.

  13. #28
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    Default re

    So what's the Story? .... I remember you were beta tester for A6 ... us out here in Po-dunk land are gettin no Story ...

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