1. #76
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    Finding some info is just SO easy that when I find something really simple to find, I use that website to help edumacate people seeking answers

  2. #77
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    Wink

    ***8234;#VeroldStudio***8236; launches June 14th, followed by ***8234;#QRemesher***8236; soon after!

    https://twitter.com/verold/status/212547976550301696
    Last edited by jawa64; 06-12-12 at 11:40 AM.

  3. #78
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    Default uh huh

    soon after.
    ( Sound familiar)

  4. #79
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    Quote Originally Posted by bicc39 View Post
    soon after.
    ( Sound familiar)
    What he said. if its that close, how come no price info, no screen shots, or even teaser youtube videos?

    I would think there would be at least something capable of showing off, and its not like there is any other zbrush plugin competition to be concerned about.

  5. #80
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    If you are on facebook, you can get into Verold's site right now from their post and code.

    Basically is a showcase for 3d objects, which you can view in realtime 3D.

    There is no mention or even hint about Qremesher anywhere there though yet.

  6. #81

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    Few things that bother me about Verold:

    1. they tweeted their address as verold.studio.com when it should be studio.verold.com. Rookie mistake, really.

    2. their "website" seems to require only firefox or chrome. Safari isn't supported. That bugs me, if this outfit can't be bothered to make a browser neutral / platform agnostic website, then how reliable is their so-called Studio.

    Got a bad feeling and have lost 99% of my enthusiasm about Qmesher.

    Hope I'm wrong.

  7. #82
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    The website won't work properly in explorer either, but firefox and chrome worked here fine.

  8. #83
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    Thumbs up QRemesher update

    Just got this email

    "We know that a lot of you are very eager to use the QRemesher as well - However, we've been adding features that will make it leaps and bounds better anything in the market. Ship date is right around the corner. We wish we could tell you more, but we will let you make your own opinion once you get your hands on the QRemesher. It WILL be very much worth the wait. "

  9. #84
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    I got the same email but I don't consider it an update. It's the same old thing, "it's coming soon we promise!".



    However, we've been adding features that will make it leaps and bounds better anything in the market. Ship date is right around the corner. We wish we could tell you more, but we will let you make your own opinion once you get your hands on the QRemesher. It WILL be very much worth the wait.
    I wish software companies would stop doing this. They should have released it without the added features and then do updates as things progress. Want to impress me? Give me a product that's going to work and improve my workflow, not promises of how great your product is going to be, let it speak for itself.

  10. #85
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    I actually am in a company that designs software and I understand both your frustration and qremeshers reason for what they are doing. Software always takes longer to make then a beginning company thinks,even the best laid plans go awry. Yes they botched their release date, yes we had to pry what little information we could out of them up to this point, but honestly they are playing it safe right now because of their past mistakes. They already burnt some bridges and don't care to make the same mistake by talking off their lips and blowing it once again. My thoughts on the subject are to sit tight until the finished product. If it will save me time and money, it is an insta buy, verolds bad track record asside. But until that point of time I am not wasting my time worrying about botched release dates and pr, Verold is a new company and I can give them the benefit of doubt.

    On a side note, I am always afraid to use Internet tools to showcase models because they are so easily ripped off. Does anyone know if verold's product to showcase models addresses illegal pirating of art assets?

  11. #86

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    To be really blunt about this whole firefox/chrome only website issue(s) -- I am not going to do anything until the Verold website is browser agnostic. I received a tweet from Verold (or somebody with knowledge about them) about the Website issues -- "Apple makes it non-trivial to enable WebGL in Safari. Chrome/FF have really stepped up, and for now that's our focus."

    To blame Apple for not being able to provide services for Safari, well, it's easy to blame others and not work harder to find workarounds. This basically shifts the burden of utilizing this "Studio" on the user/clients. I'm not gonna explain to my clients why they have to change browsers (and for a number of them, they won't change at all).

    This whole "Studio" thing seems to be a product looking for an audience; and it doesn't seem to be me or most of my client base -- because w/o Safari support, there goes the whole iPad market. It's like living back in the 1990's all over again. Once was enough, thankyouverymuch.

    I'm finding good workarounds for my re-topo needs. So Qmesher had better knock it out of the park to be worth buying. That is, if it can work on Macs...

    I'm not expecting much of anything from Verold, so I don't think I'll be disappointed.

  12. #87
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    Redcap, while I agree that things will often taken longer than anticipated, they said that it was going to be an alpha version of the software released initially. Alpha is early software, maybe incomplete and buggy (you're a developer, I know you know this but possibly not everyone does), but at least it would have gotten into the hands of artists to use.
    There has been no communication from Verold which had not made people too happy. All things considered they could have handled this a little better.

  13. #88
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  14. #89
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    Quote Originally Posted by Pixolshaper View Post
    To be really blunt about this whole firefox/chrome only website issue(s) -- I am not going to do anything until the Verold website is browser agnostic. I received a tweet from Verold (or somebody with knowledge about them) about the Website issues -- "Apple makes it non-trivial to enable WebGL in Safari. Chrome/FF have really stepped up, and for now that's our focus."
    Non trivial? How more trivial can checking a single menu item be? Safari->Develop->Enable WebGL
    ---
    Workflow: Silo2, Cheetah3D (Modelling) => ZBrush (Sculpting) => Vue9 (Background & Rendering)

  15. #90

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    Quote Originally Posted by Dranix View Post
    Non trivial? How more trivial can checking a single menu item be? Safari->Develop->Enable WebGL

    Like I said, it's so easy to blame others, rather than do the work yourself. I think that I was given a 'smokescreen' that avoided the real issue: that development is being done by a bunch of amateurs looking for a big score. Instead of just disabling the "studio features" for their non-chosen-ones, they just block the entire website at the homepage. And I'm suspicious of any site that demands to be 'signed in' via a social media site.

    I'm done typing now, have better things to do rather than rant on about kiddie-ware.

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