1. #91
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    Default Verold Update

    Guys, we're a small team. We made a design decision during development to work with Chrome and Firefox -- both have stepped up to support open web standards. Apple hides WebGL in the developer toolkit in Safari; a user has to enable developer tools and then go into the developer menu to enable WebGL. Compare that to Chrome or Firefox, where WebGL just works.

    But we listen. When we launched officially, we launched with Safari support. And we'll enable WebGL in IE as soon as Microsoft makes it possible. We made a conscious decision when building the Studio to build it on the open web, without requiring users to install software (not even a browser plugin). We think that's the right choice; the web should be interactive, and it won't be long before all browsers support 3D natively.

    On the question of the QRemesher: I'll see what I can do about getting a video up that shows it working. It is awesome, and you'll have it in your hands soon. ...


  2. #92
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    Default

    Thanks Verold, looking forward to the QRemesher video!

  3. #93
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    Default

    Quote Originally Posted by the1design View Post
    Guys, we're a small team. We made a design decision during development to work with Chrome and Firefox -- both have stepped up to support open web standards. Apple hides WebGL in the developer toolkit in Safari; a user has to enable developer tools and then go into the developer menu to enable WebGL. Compare that to Chrome or Firefox, where WebGL just works.

    But we listen. When we launched officially, we launched with Safari support. And we'll enable WebGL in IE as soon as Microsoft makes it possible. We made a conscious decision when building the Studio to build it on the open web, without requiring users to install software (not even a browser plugin). We think that's the right choice; the web should be interactive, and it won't be long before all browsers support 3D natively.

    On the question of the QRemesher: I'll see what I can do about getting a video up that shows it working. It is awesome, and you'll have it in your hands soon. ...

    We get that you are a small team. No one expects miracles from you guys, but no news at all for 5 months after a missed announced release date is pretty sucky, y'know?

    Just a few words or pictures that took 10 minutes to post would have appeased most people, and some idea of price would really be nice. Many people (like myself) looked into remeshing after seeing the initial qremesher announcement, and then picked up 3dcoat or topogun since those utilites were already available and affordable.

    Pending on price/features I might pick up qremesher as well, but my bigest concern is a release with showstopping bugs, and the same lack of timely support or news on updates.

    As they say, the first impression is the most important. Zbrush's initial impression was bad, I think, because of interface hurdles to overcome, but pixo stuck with it, and over time, earned back the respect they lost initially.

    With luck you guys will have the same success.

  4. #94
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    Default

    considering siggraph is coming up in a couple weeks, i'm thinking that that qremesher details will be kept till then? kewl... looking forward to details. especially capability and especially price.

  5. #95

    Default yes can not wait

    QRemesher yes can not wait - cant wait - cant wait

  6. #96
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    Quote Originally Posted by CrazyMatt View Post
    Note at 0:17, there appears to be usage of Qremesher.

    I would like to call it Zmesher.


  7. #97
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    Default

    Any news on the preview video yet?

  8. #98
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    Quote Originally Posted by the1design View Post

    On the question of the QRemesher: I'll see what I can do about getting a video up that shows it working. It is awesome, and you'll have it in your hands soon. ...

    Btw, what is the your definition of the word "soon" ?
    Last edited by sclptr; 07-11-12 at 10:46 AM.
    Garrick

    Available for freelance projects both large and small.

    http://www.facebook.com/3DSculpture
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  9. #99
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    Default

    Quote Originally Posted by sclptr View Post
    Btw, what is the your definition of the word "soon" ?

    Siggraph. They should have released it in the spring as intended before. Give the community a chance to offer feedback and ideas. Instead they held onto it and added more functionality. While I think more functionality is nice the feedback from their users would be more valuable and added better ideas and functions for their Siggraph release.

  10. #100
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    Default

    Which means any real news is probably at least 30 days away.

  11. #101
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    Default Q re mesh er

    Q RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ERQ RE MESH ER... hehe.

  12. #102
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    QRemesher starts to feel like a scam - reminds me of Silo...
    ---
    Workflow: Silo2, Cheetah3D (Modelling) => ZBrush (Sculpting) => Vue9 (Background & Rendering)

  13. #103
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    Default Qremesh R4 videos?

    So what happened? About 20 minutes ago I saw all these new ZB classroom videos for Qremesh on the main page marked as R4 and now they're gone.

    Can I find these elseware, or was it just a mistake on the site?

  14. #104
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    I am wondering too, it looked really promising.

  15. #105
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    Hopefully it means a full announcement is coming soon!

    I'm tired of having to leave ZB for quick retopo solutions and it seems Qremesher will be more than just a topo tool.

    Maybe tomorrow will be the big day!

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