Guys, we're a small team. We made a design decision during development to work with Chrome and Firefox -- both have stepped up to support open web standards. Apple hides WebGL in the developer toolkit in Safari; a user has to enable developer tools and then go into the developer menu to enable WebGL. Compare that to Chrome or Firefox, where WebGL just works.
But we listen. When we launched officially, we launched with Safari support. And we'll enable WebGL in IE as soon as Microsoft makes it possible. We made a conscious decision when building the Studio to build it on the open web, without requiring users to install software (not even a browser plugin). We think that's the right choice; the web should be interactive, and it won't be long before all browsers support 3D natively.
On the question of the QRemesher: I'll see what I can do about getting a video up that shows it working. It is awesome, and you'll have it in your hands soon. ...


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