Second Life (that crazy place) has recently updated their game with a new system called "Mesh" that allows for much more detailed models to be brought into the game. I recently finished my first attempt at a Mesh project using my weapon of choice, Zbrush, and wanted to post them here for critique and fun. I am still very much a novice, but I am learning more every day and enjoying every moment of it.
The concept was a very old sketch of mine from back in high school of an Anubis themed Exo-suit with thematic inspirations from Stargate, predator, and other fun movies and games I grew up playing. It was built and textured completely inside of Zbrush, with rigging done in Maya.
Everything in this image was made in Zbrush and brought into Second Life (With the exception of the floor to the room, which does not belong to me.) as part of a one day event involving a hidden ruin in the deserts. Statues, walls, and other props were all made in Zbrush.
I had a blast making the Anubis armor and set, and most importantly I learned a lot. It was especially fun to see it brought to life in game, running around in real time with players. A long way from that errant sketch pad from High school.
The only real big disappointment is that we could not get the under suit to rig correctly, which resulted in it being relegated to a baked texture on a much lower res body model. It still looked acceptable, but I really liked the under suit and it was a shame to see it completely flattened into a texture.
All in all, it was great fun and I can't wait to start on the next project.