Man In Black
This is my first attempt at creating a character in Zbrush, so any comments will be awesome The character I've been working on is this guy from Deus Ex. A quick summary of the character: Augmented (through drugs / physical conditioning) government agent who also has Albinism (but the hair is dyed black). This character is meant to be slightly unnerving, as if they have something strange or unsettling about them but you just can't put your finger on what..
This is my progress so far. (Can't seem to use the Insert Image feature with imgur links? Says Error: Invalid file)
So far I've roughed in the clothes, tie, collar, shoes etc but haven't detailed them. Once I pose the character (Zsphere rig) I'll sculpt the folds in the cloth on the suit, probably creating some asymmetrical points there. I still have to add the hair, finish painting the hands, and do the eyes.
So, personally I'm not sure how I've done so far. I'm pretty excited as this is the furthest I've ever gone with a project, but I feel I'm making a lot of mistakes. For example the skin tone, should it be paler to match the albinism the character has, or darker / bluer tones to match the original? Or did I fluke it and get it right? Is the face shape anything like the original? I played around with the shape quite a bit but I still don't think it looks that much like the blocky original face shape. The glasses also seem a little weird being perfectly unified in their transparency, maybe some post processing to add reflections etc could help? Also any tips on how to detail the suit (materials to use, how to sculpt fabric details (looked for some alphas but nothing brilliant so far)? Any other comments, crits, pro tips?
Thanks for looking and any comments, no matter how brutal will be good. (Also this is my first post, I typed this up before but lost the tab so if I accidentally submitted this twice my bad)
It's because your images are .PNG format. Use .JPG instead.
Hm really? Why no love for png? The dialogue in the Insert Image tool says it's an allowed file format so that probably needs an update.
Originally Posted by aurick
Thanks for the tips Kenny, I definitely feel the face needs some sculpting work, I might try moving the chin/jaw back slightly. I'll also add the eyes in today I think. Then once I figure out how to do hair I can pose and sculpt the clothes.
Here's an update, haven't spent much time on this (lazy etc etc) but anyway:
Ease up on the SSS? I just used the ToyPlastic material for the eyes, is there something better to start with or should I just tweak the ToyPlastic? I guess how you do it is mostly personal preference but just looking for general pointers.
Firstly, I know the collar clips (and is, in general, terrible) so I need to fix that, but I'm having trouble doing it and not making it.. well, terrible. Still haven't gotten around to redoing the glasses either. I'm thinking once those two important things are done I'll give it a quick zsphere rig, pose, sculpt folds in clothes..
I also tested blue lighting (To match the original Deus Ex vibe) and it worked quite well, however the red tones from the SSS had to be dramatically lowered.
Questions: In some professional renders I see, clothes will have the tiny fibers on them that just looks quite incredible, the best example I can think of is this: http://wallpaperswide.com/download/t...-2560x1440.jpg
See on his right shoulder? How is that done exactly, post processing?
Any recommended tutorials for clothes, since my progress so far is kinda crap? For memory there are a few on Gnomon..
Last edited by Senka; 03-30-12 at 02:13 AM.
Reason: fixed picture
Looks like you've made some good progress!
The hair is certainly better than before, and the face is looking pretty sweet, although the eyes are maybe a little squinty.
I see you've pulled the jacket down to be level with the plams of the hands, but it looks like you need to pull the front down too so that it's straight around (maybe you pulled the sides and back down a tiny bit too far..?) Also the lapels are curving; looks to me like they should be straighter.
Maybe there's also something off with the proportions of the body, but I can't quite put my finger on it. Perhaps the legs are a little short and the calves/feet a little narrow. I'm not sure, but maybe it's something you wanna check before you go further...
Good stuff! Keep at it!
With fibermesh, you can see on the hair at the roots, it looks quite thin. Not sure why that is, maybe I had some thickness variations on or something.
New glasses are alright, although the angle of the temple is quite steep. I might have to change that as it looks quite weird. Anyway made a bunch of changes, hoping to finish this off soon. There are lots of things I keep seeing that I'd like to change, re do or fix, but really I'll never finish if I keep going this way. I've spent a long time on it, and while that isn't a bad thing itself I feel I'm not being very productive. I can always come back down the track too.
So, I hope to produce a final render soon, once the last major few things are sorted. Thanks everyone for your comments so far, every suggestion and tip has made this a better model. Advice for a beginner really makes a huge difference.
Last edited by Senka; 04-14-12 at 08:01 AM.
I'm really torn between calling it done or changing a bunch of things. I'd like to make him look older, try another style of glasses (closer to the concept) and remake the lapel to actually look like a lapel, but that would take awhile. I might call it done for now and revisit at some point in the future when my skills have improved.
Last edited by Senka; 05-02-12 at 12:53 AM.
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