up top where it belongs !!
up top where it belongs !!
" crits n comments always welcome ! "
"if he who has the most fun wins ? - i won ten fold !! "
This is seriously awesome! Great .. everything! I especially like the color palette!
Man this is stellar work. Congratulations on a well-deserved top-row. Would you mind telling us how long a project like takes you from start to finish?
What a Great Job!!! I love it!! Fine attention to details makes this a master piece! I also like so much the girl anatomy, because she is not the typical cg woman!!! Good Job!
Truly beautiful work ! congrats!!
Can you tell us more about your workflow ?
How long did you work on this piece ?
did you do any 2d concepts, sketches ?
about the sculpting process, did you sculpt in pose or did you do any rigging in max ? retopo ? etc
If you have time an feel up too it.
again really good jobb and very inspiring.
Wow! Just wow..... Hatīs off to you.
Patrik Eonsuu ZBrush Apprentice
top row! top row! oh wait, you are already there! congratz man, awesome image
Zbrush Certified Instructor
my site, online tutorials & portfolio
my 2009 reel
Thanks you all for great support,
to Pixolshaper - thanks
to Wetterschneider - hehe, I ll let dutchess know, she will be happy you like it
to tyrellcorp - Thanks! Well, I still have so much to learn, only problem is free time :s, but I started to play with 3d like 8 or 9 years ago..
to abiko - thanks
to KC-Production - Thank you, Its hard to say how long it really takes (sometimes I would really like to know it myself), but whole image was created during last year (I started to think about the idea like week after "Just this last job" was done..), but you know , I worked on it in free time here and there..
to boozy floozie - thank you!
to Rox29 - thanks
to guilhermeluccas - thank you , Im glad you kile it
to kakabento - Thankies
to coreyschroeder - thanks
to DustyDeWD - thank you
to TheArtofSoso - thank you
to EricShawn - Thanks, I am glad you like it!
to darkvir - Thanks, I was trying to make her not so beautifull and more unique, with some real personality, so I am glad you like it.
to undoz - thanks!
to Piggyson - Thank you! Yes, at the begining of work, I already knew that she will have this hairstyle and that toothgap (although she had also more freckles at the begining, I removed a lot of it because I wanted to avoid caricature)
to Gary Komar - thanks
to Konng - Thank you!
to K-O-S - Well, how I said, its hard to find , I started to work on this almost one year ago, but in that time I moved, changed work, and I am also pretty slow, because when I dont like some part of work, I usually go back and rework that part completely (like here, I spent huge amount of time on lighting. I changed it like 8 times, and then I put those monster to scene and it broke it completely.. so thats it
to fabianloing - thanks so much!
to sculptor.zb - thanks!
to Grimngor - thank you, yes thats exactly what I tried to avoid, I wanted to make her interesting..
to Davve - Well, whole project took pretty long time due to lack of free time so its hard to say. I usually make just working sketches when I want to make some tricky parts. But mostly Im just making overpaints of 3d images (like all Dutchess robe was sketched in photoshop over screenshot from 3d), I ll check if I still have my first 3d sketch for this image after I ll get home today (but its pretty simple and rough, really just to get more idas). My workflow is pretty simple. I usually make all characters in zbrush from zspheres, in t-pose, then I make retopo also in zbrush on them, then, when basic sculpting is almost finished (like, all anatomy and stuff works well and I know I will work only on details) - I export it and make unwrap in external tools - then import back to zbrush and work more on details until its not finished, and partially on textures (I uses mix of Zbrush spotlight, 3ds max projecting and photoshop for textures). For posing , Im using zbrush (because its so much more artistic friendly!). Its pretty similiar on clothing - only for hardsurface its more combined with max (I need to train zbrush hardsurface little bit more to be able to use it to make whole mdoels in zbrush).
Hope its understoodable
to Eonsuu - thank you!
to danko75 - hehe, thanks
to Klicek - thank you very much!
wow. just wow.
Character modeler - CG sculptor
It's a joy to see a well deserved top row. I love the texture on the zombie like face. I really like the softness of the female very nice to see something different. For originality I would give you a 10. Very nice work keep it up. I hope to see more work from you.
Excellent work Ramirezz! Can you explain some of your process for her clothes (like the floral patterns and the tassels) ?