1. #1
    New Member User Gallery
    Join Date
    Feb 2012
    Posts
    18

    Default Painting in Sculptris

    Hello,

    I received already two answers for one nagging problem here.
    I am very grateful for the help, it is wonderful this support.

    I work with Sculptris approximately 10 days now. I like it very
    much, almost love it. I like the results I obtained from the program
    so far. One should not forget how it was once with the real stuff (clay).
    Here in Portugal (Caldas da Rainha) are approximately still 10
    running shops in town producing and selling burned clay.
    Often Jesus and Maria sculptures. It has a long tradition here.
    However none of these shops uses a Computer for its works.

    Now my question:

    When it comes to painting in Sculptris I cannot cope with it.

    1) I miss the GRAB function under the Paint-Mode. Yes, I can
    zoom the object, but I cannot change the position of it.
    I cannot find the GRAB Function which is so easy to use
    under sculpt-mode in Sculptris. I cannot reach all sides of
    the object in the Paint-Mode. Or am I too stupid? May be.

    2) If I put the brush on a very small scale, the color the
    program is applying (more spitting!) on the object is diffusing
    and melting over a large portion of the mesh, uncontrollable.

    3) I would like to have a skin color, but with the given palette I
    anyhow miss the right tone. Orange, yes, plus a whiter shade,
    but skin-tone? Not really. But Point 2 of this list is so bad to me,
    that I would like to ask if I eventually could export my mesh as
    OBJ-File and paint it in another program? Is this possible? Is
    there anyone who can really paint sculptures under Sculptris?
    If yes, - what do I do wrong, then?

    I hope for your help again, thank you.

    Thomas - alias Ocumaro
    Last edited by Ocumaro; 02-12-12 at 12:32 PM.

  2. #2
    Senior Member User Gallery
    Join Date
    Jul 2010
    Posts
    852

    Default

    Moving your sculpt while painting works exactly the same as it does while sculpting. If I'm understanding you correctly, it could be that you are having some kind of issue that you may have to re-install Sculptris.

    As for the "spitting" problem that you are having, you may want to go into options and lower the spacing slider down to the left.

    Skin tone can be a real pain in the rear. Not too sure what everyone else is doing there. I'm using multiple layers sometimes. Starting with a yellowish sort of light brown. Adding in some darker veins sometimes to that layer as well as other reddish and bluish tones. Then I will set the strength slider down a ways and add in a fill of some light reddish browns. It is similar to how I watched a video from ZBrush do it. It's in my thread somewhere. If I can find it I'll edit in the link.

    Couldn't find the link in my thread, but here's the video that someone had shown me.

    http://www.veoh.com/watch/v851708WcE...+Scott+Spencer
    Last edited by SporkFuMaster; 02-12-12 at 01:22 PM.

  3. #3
    Senior Member User Gallery
    Join Date
    Jun 2011
    Posts
    888

    Default Re

    The video you posted shows painting in Zbrush ... Painting in Sculptris is similar but different, because you're painting straight to texture, and you can't go back to Sculpting once in Paint Mode ... However you CAN paint to the Normal/Bump map channel, which can add a lot of fine detail .... watch This Vid I posted in my Sculptris Video Thread to get a better idea of how this can work .....

    Also, You can rotate your texture by hitting the Spacebar and then click and drag on the middle of the circle ....
    Your Texture brush will always be circular, even if you have a square image.
    You can use the Mask function with alphas ......
    You can copy and paste from color to mask and inverse (doesn't seem to work in the bump channel) (ctrl+c .... ctrl+v)
    You can import a texture image (or use as a mask can help with bump map)
    If you plan on exporting your creation for use in another program, use simple materials that can be imitated with RGB materials ....
    Watch some of the other vids in my thread for more hints ....
    Last edited by justadeletedguy; 02-12-12 at 06:39 PM.

  4. #4
    New Member User Gallery
    Join Date
    Feb 2012
    Posts
    18

    Default Your vid with the western music

    Hola,

    thank you for trying to help me, but Your Video
    was not dealing with my problems. Please be not
    upset with my answer.

    I will describe my problems in a new thread.

    And: Really thank you for your effort.

    Ocumaro


    Quote Originally Posted by justadeletedguy View Post
    The video you posted shows painting in Zbrush ... Painting in Sculptris is similar but different, because you're painting straight to texture, and you can't go back to Sculpting once in Paint Mode ... However you CAN paint to the Normal/Bump map channel, which can add a lot of fine detail .... watch This Vid I posted in my Sculptris Video Thread to get a better idea of how this can work .....

    Also, You can rotate your texture by hitting the Spacebar and then click and drag on the middle of the circle ....
    Your Texture brush will always be circular, even if you have a square image.
    You can use the Mask function with alphas ......
    You can copy and paste from color to mask and inverse (doesn't seem to work in the bump channel) (ctrl+c .... ctrl+v)
    You can import a texture image (or use as a mask can help with bump map)
    If you plan on exporting your creation for use in another program, use simple materials that can be imitated with RGB materials ....
    Watch some of the other vids in my thread for more hints ....
    Last edited by Ocumaro; 02-13-12 at 12:35 PM.

  5. #5
    New Member User Gallery
    Join Date
    Feb 2012
    Posts
    18

    Default Thank you for your comment

    Hello,

    I do not agree with you that painting works exactly the same way
    as it does in sculpting mode. If this would be .. I would not comply.

    Please .. be so kind as to read my new, clearer formulated thread.
    The skin-tone-problem waits at the end of my problems, it is the
    least nagging one.

    Ocumaro


    Quote Originally Posted by SporkFuMaster View Post
    Moving your sculpt while painting works exactly the same as it does while sculpting. If I'm understanding you correctly, it could be that you are having some kind of issue that you may have to re-install Sculptris.

    As for the "spitting" problem that you are having, you may want to go into options and lower the spacing slider down to the left.

    Skin tone can be a real pain in the rear. Not too sure what everyone else is doing there. I'm using multiple layers sometimes. Starting with a yellowish sort of light brown. Adding in some darker veins sometimes to that layer as well as other reddish and bluish tones. Then I will set the strength slider down a ways and add in a fill of some light reddish browns. It is similar to how I watched a video from ZBrush do it. It's in my thread somewhere. If I can find it I'll edit in the link.

    Couldn't find the link in my thread, but here's the video that someone had shown me.

    http://www.veoh.com/watch/v851708WcE...+Scott+Spencer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •