Superb !!!!! Congratulations! I'm a big fan of your work!
Last edited by f roldan; 02-18-12 at 12:55 PM.
This is extremely good!
Glad to see you here..you're one of my favorite CG artists.
Looking forward to see the portrait completely rendered/comp , I'm glad you like Vray(for Maya I presume).
Available for freelance and fulltime work
Thank you so much for your kind words, guys.
Here's an update. It's my first time trying fibermesh, later exported as polys and rendered in VRay for Maya.
There's no back scatter on the hair right now, reason why it looks pretty flat. A lot of tweaking still necessary, but for a relatively quick test, this is working alright (I think).
this is awesome!!
How are V-ray handling the fibermesh for rendering? Does it significantly lower the rendering speed?
Looks fantastic so far, I also experienced that more you work i v ray render times go longer and longer
looks great , cant wait to see the final image
Hey Kris, this portrait just gets more amazing every time you update. Small crit, hair could maybe use a tiny bit more clumping, it's very consistent and even at this point. Also, the hairline is very sudden. You've placed some wonderful stubble on his cheeks and his hairline could use a little bit of attention like that, possibly with some thinner sparser hairs transitioning into his full hair. I was also wondering. Did you generate that little curl on the photo surface with fibermesh too?
Thank you for all your comments guys.
I worked on a lot of aspects of it over the weekend, aiming to a more natural approach. Hair and everything else is pretty much in progress (I'll add other layers to improve the blend between skin and hair, also adding some random ones to break the even look). The clothing was sculpted fairly fast, using primarily the clay buildup brush, my new favorite in ZBrush. Hair is ZB's fibermesh and the render is VRay (did I mention I love VRay?). The face is now displacement, not a highres model anymore. Everything is temporary and in progress:
More to come,