1. #46
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    Superb !!!!! Congratulations! I'm a big fan of your work!

  2. #47
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    Quote Originally Posted by Antropus View Post
    f roldan,
    I was being sarcastic
    I know that there are some weird faces out there, wrinkly to the extreme, but people normally say it's overdone when they see something like this, reason why I mentioned
    This is a very cool reference, btw. Thank you
    I was sarcastic too, exactly for the same reason people (including myself) some times make unfair critics and don`t even know there`s a solid reference behind some work looking overdone or weird, when i saw that image i posted, remembered this work and changed my mind about the wrinkles look. Anatomy can give us really interesting surprises. Nice update, keep it up
    Last edited by f roldan; 02-18-12 at 11:55 AM.

  3. #48
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    This is extremely good!


  4. #49
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    Hello
    The face looks insane !!
    top row for sure

    im waiting for shirt update, becuse needs some work

    cheers and looking forward to more updates

  5. #50
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    hi antropus, im a big fan of your work ...i really hope to see more of your personal work posted here ...

  6. #51
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    Glad to see you here..you're one of my favorite CG artists.
    Looking forward to see the portrait completely rendered/comp , I'm glad you like Vray(for Maya I presume).
    My Site

    Available for freelance and fulltime work

  7. #52
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    Glad to see some more of your art. The facial expression on this guy is fantastic.

  8. #53
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    Thank you so much for your kind words, guys.

    Here's an update. It's my first time trying fibermesh, later exported as polys and rendered in VRay for Maya.
    There's no back scatter on the hair right now, reason why it looks pretty flat. A lot of tweaking still necessary, but for a relatively quick test, this is working alright (I think).



    -Kris
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  9. #54
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    Wink

    this is awesome!!

    How are V-ray handling the fibermesh for rendering? Does it significantly lower the rendering speed?

  10. #55
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    Yep, it gets really heavy actually. Still not awful (about 30 minutes for a 1024x768... before it was about 14 minutes). But my machine is not that fast right now. It's a dual xeon about 6 year old. I think a single i7 would kick its butt really hard at this point

    -Kris

  11. #56
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    Looks fantastic so far, I also experienced that more you work i v ray render times go longer and longer

  12. #57
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    looks great , cant wait to see the final image



  13. #58
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    Looks awesome. Looking forward to the finals.
    Francis-Xavier Martins
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  14. #59
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    Hey Kris, this portrait just gets more amazing every time you update. Small crit, hair could maybe use a tiny bit more clumping, it's very consistent and even at this point. Also, the hairline is very sudden. You've placed some wonderful stubble on his cheeks and his hairline could use a little bit of attention like that, possibly with some thinner sparser hairs transitioning into his full hair. I was also wondering. Did you generate that little curl on the photo surface with fibermesh too?

  15. #60
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    Thank you for all your comments guys.

    I worked on a lot of aspects of it over the weekend, aiming to a more natural approach. Hair and everything else is pretty much in progress (I'll add other layers to improve the blend between skin and hair, also adding some random ones to break the even look). The clothing was sculpted fairly fast, using primarily the clay buildup brush, my new favorite in ZBrush. Hair is ZB's fibermesh and the render is VRay (did I mention I love VRay?). The face is now displacement, not a highres model anymore. Everything is temporary and in progress:





    More to come,
    -Kris

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