1. #31
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    Just speechless...It is amazing!

  2. #32
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    Hey man, really great work as usual!!!



    Let me ask something, you don't think try the new fibermesh to do his hair?

    See ya!!

  3. #33
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    Awesome. Is the rendered model decimated since you didn't use displacement maps?
    Francis-Xavier Martins
    Freelance Cg Artist

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  4. #34
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    Speechless about the crazy amount of detail of his face, really and it doesn't like it is too much it looks perfect mate!
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
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  5. #35
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    Default Portrait is amazing ...

    ... always so much life and purpose in your work Kris. Fantastic to see your post, fantastic work as a father too

    Keep going I can feel he's alive.


    Keridan
    Reel

  6. #36
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    Really amazing! Really inspiring as well!

  7. #37
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    Great model! The specularity on the neck seems a bit too sharp-it looks kinda greasy. Keep us updated. We wanna see more!

  8. #38

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    impressive as usual , also your style and rendering is very recognizeable.
    Great work.

  9. #39
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    Very nice Kris !

    Initially I thought your portrait was inspired by this guy (James Cromwell).

    L

  10. #40
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    Thanks a lot guys.
    alexmarik,
    I did some tests and was very impressed with how fast ZBrush handles it. I exported it to maya for rendering, but turns out the hair was too thin, so I'll try thicken it up a bit next time.

    kaisasose.
    no, not decimated. This is just a subD level less than the highest level. But I'll decimate once I finish the detail work. I also like to try the displacement in Vray, but on this model for some weird reason I'm getting some artifacts on the render.

    Keridan,
    thanks mate!

    iatriki,
    yeah, the only map being used right now is the subdermal map, also plugged on the ambient channel. A specular map will be added to get sharp reflections on the mouth and lids, add more spec to the forehead and to eliminate the spec on the neck.

    Lucky_1,
    that's a cool face too! But no, this one is based on James Bama's painting. You can google "James Bama Roy" and you should be able to see the reference I'm using.

    -Kris

  11. #41
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    Congratulations on Fatherhood Kris!!
    Lovely to see a post from you. Stunning results.

    Best wishes to you and your family
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  12. #42
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    Quote Originally Posted by Antropus View Post
    Do you think the wrinkles are over done? Great. I think so too
    I don`t think so: http://thebeautybrains.com/wp-conten...03/wrinkle.jpg great work with this guy kris.
    Last edited by f roldan; 02-13-12 at 07:17 PM.

  13. #43
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    Thank you boozy!

    f roldan,
    I was being sarcastic
    I know that there are some weird faces out there, wrinkly to the extreme, but people normally say it's overdone when they see something like this, reason why I mentioned
    This is a very cool reference, btw. Thank you!

    Here's a little update. Mostly color map, spec map and SSS shader tweaks. Also some PS comp tweaks.
    Everything in progress:


    -Kris

  14. #44
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    Default Nice

    i think it is great... the face is very interesting....

    awesome WIP

    the final product will be good i can sense it

  15. #45
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    Wonderful character, it really turned out great! Bravo!

    It reminds me of Farm Security Agency photography by Dorathea Lang and Walker Evans during the Depression.

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible


    My New Photography Website:

    Http://davidchalkgraphics.com

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