1. #271
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    Congrats Kenny good job man!

  2. #272
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    Default I wanted to tell you congradulations

    I learnt a lot from watching you works from that contest. Love the detail of your character.

    Congradulations again.

  3. #273
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    Wow, that is insane! It's one of those that you could look at over and over and notice something new each time. Congratulations!

    -Sam

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    @kokoro - Thank you so much my dear friend, always a pleasure hearing from you. You are definantly too kind mate

    @nitrox721 - Thanks buddy, really appreciate it

    @Jason jbot Basse - Thanks Jason for the feedback and stopby

    @inkyspot - Wow I'm really glad hearing that from you. Really thanks for the kind words

    @acornboy - Thank you so much, really glad to have you here in my sketchbook! Your work is amazing

    ------------------------------------------------------------------------------------------------------------------

    Here is a Sunday morning motherday sculpt my little nephew came over and I wanted to sculpt him. He definantly looks a lot cuter in real ^^ But hope you like it anyway. Need to practice anatomy more and more!
    Started out with a DynaSphere and InsertBrushes and CurveTube. Thanks Pixologic for introducing DYNAMESH<3


    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #275
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    Congratulations Kenny, but my congratulations are not for one model or picture in special, they are for your hard and constant work.
    Keep it up.

  6. #276
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    what a handsome little man :-) nice sculpt, children are much harder to portrait, as the proportions are quite different from adults, and the forms are so soft..
    you did a pretty good job, he looks like a child, and obviously he was not too fond to be a model for you ;-) i would suggest you try to find out why the model
    is not as cute as the real boy,as you said, since you will learn a lot from that ... one point could be, that there is no hair, so the head looks different as we see the
    parts that are usually covered with hair...another point, maybe the position of the mouth is not correct ? it could be a tad too low. (i am guessung here of course
    from "general" kids proportions) and, another point you can check is the are above the eyes, below the brow. it looks unusually pronounced for a kid...
    but, as i said, a beautiful portrait :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  7. #277
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    Default lunchcrunch_monday_14thmay

    lunchcrunching and zbrushscreenshots <3 a fast one, texture looks off but just for practice hihi
    Last edited by KC-Production; 05-14-12 at 05:48 AM.
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  8. #278
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    Default War Elephant - ShowReel May 2012

    @Davitxu - Thank you so much for the kind words, really means a lot to me hearing that. You made my day!

    @kokoros - hey my dear friend, thank you big time for taking your time giving me feeback and such great constructive criticism. I definantly learn a lot from your feedback. Yeah you are right, children and woman in my oppinon. You are right his mouth looks too high and the area above the eyes. I will definantly rework on that, because It actually was a great study even though it was pretty difficult getting the likeness.


    --------------------------------------------------------------------------------------------------------------------

    Here is one creature from my showreel for cgstudentawards. Even though it is not my final project showreel I wanted to participate as a self-taugh zbrusher. Hope you like the War Elephant. Dynamesh Sculpt in Zbrush combined with CurveTubes and InsertBrush. Afterwords did a Retopo and resculpted the elephant. Renderd in ZBrush and 3dsMax Clay. Hope you all enjoy. C&C's are more than welcome.










    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  9. #279
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    Hey Kenny...

    OUTSTANDING...

    Luv your show reel..and everything within it...even the music...Really came out Great Man.....A Big and well deserved..Congrats..

    Keep Inspired and Inspiring, and Keep up the Great Progress..Always..

    Glenn

  10. #280
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    Congratulations mate for your showreel ( i think link aint working)
    war elephant look really nice
    very well detailed i must say
    i really like those kunai hanging
    keep working hard
    Last edited by nitrox721; 05-14-12 at 07:03 AM.

  11. #281
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    You sure seems to have improved a lot since the last time I posted in this thread, good progression!

    As for your latest model, the topology could have been a little more even, with more square faces (the nose of your elephant has a lot of long rectangle faces and seems to have more density than the head).
    But hey the sculpt looks good, that the most important!

  12. #282
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    Hey Kenny,
    Nice job man, I like following your thread and watching how you're getting better day after day.

    Just a few critics about your reel if you don't mind. When doing a turntable, try to keep your pivot in the center of your model, it's a little bit weird seeing your model going from the right to the left of the screen ! It's hard to focus somehow.
    Some of them are turning quite quickly as well.
    I wanted to add that you've got a lot of models, maybe too much, resulting in a long showreel, but I don't know the guidelines for this challenge.

    Anyway, you're doing a hard work, you've got an impressive motivation and production. It's going to pay one day, and I'm sure it's going to pay very well ^^
    Good luck with your challenge man

  13. #283
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    Dang dude! You're kicking some ass. I don't know if I should be giving you any more advice or feedback - at the rate your going, you gonna take my job

  14. #284
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    Default

    @SpiritDreamer - Thank you so much my dear friend Glenn. I am overwelmed by your very kind feedback and words. Thank you so much, that is really great hearing that from you and gives me more and more motivation to work harder.

    @nitrox721 - nitrox my buddy whats up, thanks for the continued support and giving me feedback and critique on my work. Glad you are liking the showreel and the elephant

    @MightyReg - Thank you for taking your time stopping on here mate, really glad hearing from you. You are right, the topology is a little off on the head area and on his feet. Glad to hear the sculpts looks good, really appreciate it <3

    @Boulp - Wow thank you SO much man, great hearing from you and for taking your time commenting in my sketchbook. This truely is a big motivation for me! You are right with the ShowReel, it is too long and the turntable looks off too. At least the ones I have rendered out in 3ds max and the ZBrush Turntables are a little too fast, can't even look at the models right. Definantly will rework on that, had a deadline and I had some intense Rendering Problems. I've renderd the ZBrush Turntable by a format of 6521x4952 or so andit took like 1 hour for one frame ;D that is insane^^ so I only got a render out of it with 100 Frames. Wanted to slow it down in After Effects, but when I tried to do that, the quality went like down like in Minecraft^^ Thanks the challenge is over mate

    @fattkid - This is getting even better, so glad to see you here my friend. You are a big motivator for me and your words give me power mate. But you're definantly too kind, you are the Master here, I can learn from you every second by seeing your work.
    Well the pressure is big though, my biggest fear is not having the opportunitiy getting into this amazing industry, but I am trying my best, even though some people don't like if I write so much in forums, that's what I've heard lately

    I have to say again, thank you all so much and the whole ZBrushCentral Community for beeing so nice and definantly too kind sometimes. I really learn a lot from your advices and critiques and I definantly neven regret Signing Up on here, this is like a second family for sure, sculptor to sculptor! This Forum contains so much astonishing artist and artwork, that I am totally mindblowed by it. Thanks for that!!!! Btw sorry for the english, I am very hyper at the moment haha

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Alright guys here it goes, here is another work for my ShowReel TRex May 2012 - My Fourth Time doing a Dinosaur, we had a great lesson in college on a raptor. I started out with my raptor and looked at great references here on zbc. Dynamesh only, the pose was a pain in the ass, took me like 1 Week to get the Pose right and to resculpt the areas. The Trex is about 18million polys, I know that is pretty high but I've needed it in the part like the fingers, toes etc. Hope you all enjoy anyway. C&C's are more than welcomed.







    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  15. #285
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    I love the dynamism of this model..very impressive
    Link to my web site

    Seeking work

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