@voodoodad - Thanks my dear friend, glad you like it LOL
@kokoro - Thank you so much for the great constructive feedback, really appreciated it, that you are taking your time posting on my thread with this amount of details. Glad you are liking him a little, I will definently rework the pores on the forehead and subtle down the overall layer of the skin pores. You are right aswell on the mouth area, did not look very realistic! It's really great hearing feedback from you, because I always learn from it to look more often on my details and take more time to refine the model. Thanks kokoro
@JasonJbotBasse - Thanks buddy glad you are liking the expression! Means a lot to me. Yeah the inner of the ears Constructive criticism is always very welcomed
@magbhitu - Thanks for the stop by and taking your time! Glad you are liking it and you are right, I had the pores on a different and will definently reduce the intensity of it. Aww I made a big mistake with the wrinkles on his forehead, used a crosshatch alpha with colorspraythat's crazy but thanks for telling
@ViktorHD - Thanks man really nice that you enjoy him
@beholder - Thx for the stopby mate and commenting on my thread, haha well I didn't use Mr.Roosevelt as a reference
@SpiritDreamer - Thank you Glenn buddy, great seeing you in my sketchbook! I really did'nt take Mr.Roosevelt as my reference, but thanks for giving me a great reference, I can definently see his skin detail and when I compare it to my sculpt I am totally off, thanks for telling and showing! Really means a lot to me getting such great concstructive feedback and advices, I will definently rework on the following problems which were mentioned! Thanks for letting me know
@FairCat - Thanks FairCat my dear friend for the great support, really glad you like it
@monstermake aka Rick - Thanks man glad you are coming often to my threadMy reference really wasn't Mr.Roosevelt the only pres i'd do would be lincoln and obama
@SammehSAMURAI - I totally believe you mate, Ryan Workshop are the best out there and I have seen it, you learned ton of it and was every cent worth it!
Really thank you so for the great feedback, well I selftaught in zbrush. I started learning 5months ago right before christmas and never stopped till then my college is a lot of modelling, programming etc... we hade no course for zbrush only a 1week mudbox workshop... WOW 1 week... Means a lot to me that you are liking my designs! Keep it going buddy and let's keep on having fun zbrushing
@teddy007kong - Thanks teddy mate, glad you are liking it so much! Really means a lot to me and definently makes my day made
Here is the polypainted version, render and textured it last night and composited it right now in the morning. Still had some problems texturing it and after I started polypaint over the texture it made some odd dark and light spots, but I think I had the Color Variation to high on it^^ I have a little special sculpt did last night aswell in dynamesh, only 30min goodnight sleepsculpt with dynamesh sphere, but I have laughed my ass of thought I need to be posting him. I am currently working on a big project and well the modelling/uving drives me crazy but can't wait till I can post it here. Hope you all enjoy.
Last edited by KC-Production; 04-21-12 at 08:55 AM.
I like how your work is getting more expressive!
Practise is paying of.
Love it! What a great stash!
Last edited by patokali; 04-21-12 at 08:26 AM.
Your definitely getting better and better! I like those wrinkles in the eyes!
Great work, I love the rendering, and the expressions are well executed!
very cool!!!! love the details and wrinkles!!!
nice job!! I like it , just the compositing I would blurred more the end of the head with the hair
Man when do you sleep geez lol
You have something new every day it seems. Hard to keep track. Pass some of that goodness my way lol. Great model both the Sea creature and the head study. Now I need to do another one man... lol.
Hindu Priest of the Apocalypse WIP3
@HerraPuputti - Thank you so much! Great hearing your kind words! Drives my motivation thanks man
@omnimorphic - Thanks for the stopby and really glad you are liking it buddy:>
@potakli - Wow cool thanks for taking your time posting in my sketchbook, highly appreciated
@davidness - Thanks a bunch man, really glad to hear that. I am really trying my best to study as most as possible
@Voivode - Thanks for checking out my sketchbook mate, really glad you like the expression and render, means a lot to me!
@tomfogo - Thanks Tom buddy for the stop boy and for your kind feedback! Really means a lot to me really!
@maqroll - Great hearing from you and thanks for taking your time and for your great feedback. You are so right, I should've devinently blur the hair are more, as the look a little stiff! Thanks for telling man!
@muchlove106 - Hihi hey whats up mate^^, You are way too kind, for sure man let's do some sculpting sessions man!
It really is a honor for me hearing such kind words, I really appreciate that and you all give me even more motivation.
Here is third WIP of my Hindu Priest of the Apocalypse and here is a quick shot of what I've got about a week ago and could post a final image aswell, but thought I get some advices from you all and feedback to it before I do, so maybe I can make a final change still a little time left. that would be great and highly appreciated had some problems, I overwrited a file after dynameshing all and now I have a body with 6million polys and its hard to resculpt the bad antomy, not really digging his body proportions but I think I'll leave him like that. Tried to duplicate it, tried to dynamesh again and project on a lower version model..well that didn't go that right. One question to you all, could anyone recommened or knows any advice on sculpting waves made of rock, for example there is a statue of Zeus with underneath him Water and Waves, hope you all know what I mean^^
All the best to you all and happy sculpting!
Last edited by KC-Production; 04-21-12 at 07:09 PM.
looks cool! The proportions, head and torso look good. The arms are foreshortened so its hard to say... They look fine in your composition. The oblique muscles and the abdominal muscles look sort of rumpled and I think need to be defined.
Im a zspheres guy not really using the dynamesh for the exact reason you describe, way too many polys in the beginning. So the only thing I would suggest is retopo and re-project. Sounds like you tried that though? No idea why that wouldn't work unfortunately. Anyway good start, the skulls look cool on the neck too!
Thank you for the kind words, your work has definitely inspired me to delve deeper into Zbrush, I will try to post more work soon!
"Incredible detailing, I really love the skull details"
Originally Posted by KC-Production
Your sculpt looks cool my friend
like Jason I could say to retopo the character so that you could fix your high poly problem...
Maybe the right hand with the skull is a little bit too small, but maybe its the angle.
keep goin the good work bro and thank you very much for your support, follow and your kind words ^^