Looks pretty slick Kenny, I like it!
Looks pretty slick Kenny, I like it!
nice one mate !!
define the character more i am sure will look amazing![]()
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Hey Kenny do you do anything but ZBrush all day. You sure turn out a lot of work.
@deckard01 - Thanks for commenting on my sketchbook, glad you like the lip^^
@Jason jbot Basse - Glad you like it manThanks for the stopby!
@nitrox721 - I will define the character more my friend, having some problems with my machine lately is lagging pretty hard but will hopefully be fixed soon! Thanks for the feedback buddy!
@monstermaker - Wow thanks for taking your time Rick man, great hearing from you! Hehe I am working hard and trying my best, there is no sleepingjust kidding
I really need to catch up man and practice, practice and again practice
^^
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Here is the promised polypaint, I am not sure about the skintone but will leave him at this stage because I am working on my showreel characters and I considered this one as a study^^ Hope you all enjoy anyway and really again THANKS for the great feedback and it really is great hearing from all of you!
Cheerio man,
- Kenny
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Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
What to say... fantastic, inspiring and... emm.... i hope i'll never meet anything like this somewere in the dark
Great Job my friend!
faivcat@gmail.com
Thanks FairCat my friend for the great support and for the nice feedback, really appreciate your words and I am honored to inspire you!I Totally love your new bird you've sculpted, fantastic man
Taking my spare time in college to study some anatomy and texturing - here is another head studie, took me about 2 hours to finish it and somehow the viewport render looks better than the final bpr render. I tried a new shader I was trying around with the material and shaders and hopefully this skinshader is nice to look at. Well hope you all enjoy. Comments & critiques are more than welcome.
The First images is just a viewport screengrab!
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Last edited by KC-Production; 04-17-12 at 01:51 PM.
really nice,,, like the asymmetrie you created in this one. subtle, and very natural. well done... hair is odd, but hey, i could not even sculpt and texture a bald head in 2 hours. ... mouth area is particularly nice... neck looks a little off, maybe it is the curve, but i cannot tell really... great work, great study... i happen to like the final render more than the screengrab.
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
I noticed recently that I haven't seen much of your work and have never posted anything in here, I have just changed that.
Your people (and other things like dinosaurs and hard surface things) are fantastic.
Your people all look like someone I know in someway and have a LOT of personality (in some cases I avoid these people!)
On top of having a lot of great sculpts you also make a point of looking at other people stuff and encouraging them and I think that is terrific.
Cheers and keep up the good work!
Mealea
nope...
I don't know what I'm doing but I'm doing it anyway.
Boy you really turn out a lot of work Kenny. I like the asymmetry on the last one.I keep trying to squeeze in ZBrush time whenever i can.
@MeleaYing - Thank you so much for the great feedback! Really glad you visit my sketchbook :-) I really try my best to comment on a lot of great artwork here on zbrushcentral, really great and inspiring work here, but chatting and commentings gets me off of sculpting, thats not good
@monstermaker - thanks rick man really glad you come by here!Well I really trying my best to learn a lot and I'm only in the beginning of the journey of mount everest, still a lot to climb up
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Here is another sculpt made in college today!
taking every day to study and learn more in sculpting in zbrush, enjoying every second of it. sea creature done in college today took me about 3 hours with texturing(will be uploaded tomorrow morning),all made with dynamesh sphere and curvetube for the arms and fingers, also played around with a lot of alphas this time :-) Hope you enjoy!!
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Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
good work mate![]()
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Portfolio - http://www.zbrushcentral.com/zbc-use...php?uid=322234
SHOWREEL ( watch it in HD)- http://www.youtube.com/watch?v=CQMyUxZfJ-w
Good stuff Kenny! I like the frayed thing happening on the bottom thats a pretty cool effect. Very cool design! I do think the arms are way too short though compared to the torso, and the hands / palms look a bit flat and wide.
Its funny that you posted this I've been working on a a sea-creature myself for the past 4 days, just doing the retopology on it now, probably not as cool as this tho, I'll be sure and post some pics when done![]()
Keep it coming man!
wow, that is a great design, wonderful fresh design elements, and beautiful composition of contrasts in "low detail areas"-"high detail areas". yes, the fringe at the bottom i love too :-) yes, arms look very short, but then, its a creature and not human, so to me you can get away with these unusual proportions...
So Kenny, do you have a Zbrush class in college? If so that is pretty cool. Like your latest creature.