Can't say thanks enough!
Can't say thanks enough!
All right, I've sketched out a sample run through that might give you some idea of how to break up the color of a straight render. There are probably a dozen different ways, in Photoshop, to do this, and it is worth your time to come up with a method that suits your personal vision.
I don't make this kind of illustration very often, there isn't a lot of call for it commercially, so doing highly textural digital illustration is something that I fool around with on my own time. I've done a couple of album covers, some fun work, but that's about it. Most of the commercial illustration that I've done has been fairly slick, or cute, or both.
Usually I'm focused on vinyl toy design, or resin collectibles, or engineering toys for manufacturing. Some of the work is fairly technical.
Well, here you go then... the raw render:
Make a pattern from some nice lumpy image:
New layer and fill with the pattern:
Select and copy the entire pattern filled layer:
Go to the color channels of the original image:
Paste the copied pattern filled layer:
Fade the pasted image:
Here you can see the effect of the single modified color channel:
Repeat for all color channels using different fill patterns. You can also rotate each fill pattern 90 degrees, if you don't have three different source images on hand. Comparison of original with tweaked version. The key thing, for me, is that the overall color hasn't changed much:
hey man! very nice thread! those monsters and toys looks epic!
about your tutorial: I think you may archive the same result much faster. just put the layer above and set its mode to multiply. and then adjust the transparency! but anyway thats very interesting method and I should try it.
ps: what about your render setup? are you using the physical camera in vray with daylight?
Nice thread and nice designertoy sculpts.
I'm a toy designer & customizer myself so ofcourse this thread is subscribed!
Looking forward to see more...
Uber, it's true that your suggested method has kind of the same result. The difference however, is that your multiply layer is affecting the red, blue and green channels equally. I'm attempting to have each individual channel modified by a different applied texture, so that there is a more vibrant and colorful end result.
I've been following your work for a while now, and it is absolutely superb!
I thought I was like one of maybe 10 people that use zbrush in this town... Maybe that just means you are one of other ten too.
Cheers, and stay warm!
Corey, thanks. It has been more than a little chilly lately.
Polaroid, no problem!
Here's another portrait, tweaked out in Photoshop but sculpted in ZBrush. It's a much older piece, but I still like it.
great work !!! and chilly in texas ? try 5 degrees here last night
" crits n comments always welcome ! "
" im not half as dumb as i think you look !! "
This is funny, I was just about to post how much I enjoy your thread,- especially the last post and all the others which look more like hand painted book illustrations than CG - while I noticed that you replied in my thread
so, here we go - love your thread
Gary, Julian, asecbrush, Joe, and Samar, thank you.
Shout out to Dan Schoening, for the generous use of his character design. Here's a moist man who needs no introduction.