Creepy... If you don't mind my saying, he has sort of a.. malign /Mr. Bean/ feel to him. I love the powerbox on the wall behind him. I don't know why little things like that make me smile so much. Really amazing series of images all in all, through and through. I've always been /horrid/ at making solid, stylized caricatures. I deeply respect the ease with which you seem to make them.
Bean was the first thing I was thinking about too
"It's never too late to learn a new skill" - Lex Luthor
I did this demo, in real time, for my class. I'm an instructor for TAD. I'm teaching IP development and toy design.
There's been progress on the development of the Instagram Mascot. Here's a parts breakdown for rapid-prototyping. When making a toy like this, I divide the model up not just to make it come out to the mold easily, but also to be able to cast the different parts in different colored resins. This is why the lens is a separate piece. The main body can be cast in dark brown and the limbs and lens can be cast in black.
Also worth mentioning... Indenting the base or the bottom of the feet gives the sculpt more stability and gives us a nice spot for putting logos, designer signatures and copyright information.
We've taken the next step at Shinbone, and produced the physical prototype of JC Rivera's Instagram mascot figure. We've been calling him "Iggy".
Here's a teensy sneak peak...
Another look at the raw naked rapid-prototype output.
Something about an unpainted model that always looks cool. Nice job, it's looking great so far!
Your work is really impressive, and I have quite a lot of interest in this thread, having been sculpting (by hand) for some miniature figure companies for a few years and only recently going digital with the aim of doing toys and statues as well. I wasn't aware ZBrush was able to work on joints and articulation (I'm quite new). Is it possible? Where could I learn how to do it?
Deeli all render up pretty-like!
Skullborg is a cute little chappie that's been hanging around the studio.