You could say I'm an old school game developer, although I haven't produced game art in quite some time. The skills that were honed from years of game dev, however, came in handy when I made the transition to toy design. Sculpting, 3d modeling, UV mapping, projection mapping, everything has a place somewhere, somehow, when designing toys.
ZBrush has become an indispensable and powerful tool around these parts. Here are a few projects that benefited tremendously from a bouncy, flexible digital process.
Mad Battle Man - designed by Mike Sutfin, produced by Reckless Toys.