1. #271
    Senior Member Follow User Gallery
    Join Date
    Dec 2009
    Location
    Tempe, Arizona
    Age
    36
    Posts
    894

    Default

    Love it! It turned out great! Can you tell me who did the 3d printing and painting? It looks great!
    https://www.artstation.com/maximusin3d

    "There is no tomorrow!"
    -Apollo Creed

  2. #272
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    For most projects, I handle the rapid-prototyping and painting directly. In this case, We Love Fine used their own team.

    Here's the original concept art by Sajira, if you'd like to compare the sculpt and the control art:


  3. #273
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    A couple of designs by my buddy, Chris Ryniak, which I sculpted in ZBrush and had printed as part of an upcoming project with Cardboard Spaceship...


  4. #274
    Senior Member Follow User Gallery
    Join Date
    Mar 2005
    Posts
    2,600

    Default

    Cute.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  5. #275

    Default

    Love both of them – great work!

  6. #276
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Location
    Schaumburg IL
    Age
    35
    Posts
    382

    Default

    good job
    are you rendering inside zbrush?

  7. #277
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    Pabgo - sometimes I render in ZBrush but mostly in VRay back in 3ds Max. When I do render in ZBrush, I keep it simple - one material, soft shadows etc, then pop the raw over to Photoshop for a quick tweak. Not much too it. They look like this:


  8. #278
    Member Follow User Gallery
    Join Date
    May 2014
    Location
    Germany
    Posts
    39

    Default

    Cool!

  9. #279
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    Sculpted in ZBrush...


    Rendered in Keyshot...

  10. #280
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    Los Angeles, CA
    Age
    58
    Posts
    248

    Default

    Keyshot is the BOMB!

    Nice to see you giving it a try Scott.

    -Steve
    --

    Steve Talkowski | Sketchbot Studios
    design. create. animate.
    sketchbot.tv
    @stevetalkowski

  11. #281

  12. #282
    Senior Member Follow User Gallery
    Join Date
    Feb 2005
    Location
    Austin, Texas
    Posts
    407

    Default

    Monsters in the Dark look very cool. Was there a 2D concept for those, or did you concepted them directly as you sculpted? Realy liked your How to Make Toys link too. Lots of info

  13. #283
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    Yes, there were a few sketches done before sculpting, usually just plain old pencil and paper.

  14. #284
    Member Follow User Gallery
    Join Date
    May 2001
    Location
    Leominster, MA
    Posts
    97

    Default

    Hi Scott,

    I like your style, and from what I see here you are fairly free to produce really complicated shapes in your process.

    I am curious though, because I don't see any work here that looks like it could be molded with a reuseable tool like injection molding, (although lost wax or investment casting would work, where the mold is destroyed to remove the part). ... Do you have a different workflow for molded parts, or do you not use molding at all?

    If you do have work that requires molds, how do you handle the polygons to nurbs issues, since most tool makers will only accept nurbs files?

  15. #285
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    238

    Default

    Great questions.

    Regarding mold-making. Yes the output from rapid-prototyping is rigid so we make a silicone mold and recast it in wax. The wax is electroplated, and then melted out of the resulting metal mold. Since roto-cast vinyl is our material of choice for designer toys, and it's flexible, it can be poured into the metal mold through a single smallish opening, and pulled out again after cooling/curing. The vinyl then becomes more stable and rigid after it's removed from the mold. So undercuts, flanges, limbs within reason, can be pulled from the rigid mold, because the material is soft.

    Regarding polygons and NURBS. Most of the work that I do is polygon based, it's organic and doesn't need tooling etc. If a project does need tooling down the line to become injection molded ABS for electronics or whatnot then the engineers handle that. I'm a designer, and you might look at the work I do as being the initial design stage, the same as if I were a traditional sculptor working in clay. At some point engineers will be rebuilding a NURBS version in Solidworks if the project requires it. Most of the time, no NURBS are needed - a straight up STL gets printed and we're on to making the molds.

Page 19 of 20 FirstFirst ... 101617181920 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •