1. #16
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    You can 'Merge Down' or 'Merge Visible' or 'Merge Similar' in the Subtool submenu. Put your cursor over each button and hold down Ctrl for an explanation of what each does. If you want to seperate them at a later time, providing each has its own polygroup and the same number of subdivision levels, you just have to click 'Groups Split' button. It's like organizing your subtools into folders.
    Last edited by zber2; 02-27-12 at 11:07 AM.

  2. #17
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    Ah great hints, thank you,
    so I probably will have to redo my jeep, because he has parts with different subd levels.

    And the chaotic Tools window above the subtools with all the cryptic icons cant be handled more easily?
    Cant I delete some items I don`t need anymore from there for instance to get better a overview?
    Last edited by Jake Rupert; 02-27-12 at 12:10 PM.

  3. #18
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    Default actionline

    Hi Zbr,


    Is there a way, if in transpose I draw a new actionline from front or sideview to bind it straigth to the "worldaxis"?

  4. #19
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    Default Struggle

    Still struggeling hard with scene-buiding in Z-brush.

    Why can I load tools but don`t get rid of them again from the tools window to avoid cluttering for instance?

    When I scale and polypaint subtools that are appended, do this change the basetool as well? How are this small icons in the
    subtoolpalette actually working? The eyeicon is rather strangly unpredictable to me
    and other beginnerstrouble.

    Seems it is best to build the scene first in c4D and then goz the models to Z-brush for finetuning?

    thats my nextstep in testing this.

    Any help would be highly welcome.

  5. #20
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    Shock!

    Just reopened my SAVED project and everything I had done scaling and polypainting and appending and positioning of subtools is gone again!



    Grmmmbllllll

    How do you guys build scenes with subtools?????

  6. #21
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    Quote Originally Posted by Jake Rupert View Post
    Why can I load tools but don`t get rid of them again from the tools window to avoid cluttering for instance?
    To clear the tools window, hit the "R" (refresh) button above the window.

    Quote Originally Posted by Jake Rupert View Post
    When I scale and polypaint subtools that are appended, do this change the basetool as well?
    There is no such thing really as a "base tool". A tool is essentially a collection of subtools, even if there is just one. Only the selected subtool will be scaled etc.

    Quote Originally Posted by Jake Rupert View Post
    How are this small icons in the subtoolpalette actually working?
    These icons are used for boolean operations - best to read the manual for this (version 3 I think they came in so look there)

    Quote Originally Posted by Jake Rupert View Post
    The eyeicon is rather strangly unpredictable to me
    The eye icon has different effects depending on whether the subtool is the active subtool or not.
    *Clicking the eye of the active subtool to on will make all subtools visible if they weren't already. Clicking it to off will make all subtools invisible
    *Clicking the eye of an inactive subtool will reveal or hide that subtool, even if the active subtool's eye icon is off.

    Re. your saved project: it could have been caused by several things. One is user error - did you remember to save? Or did you save the tool rather than the project at that stage? Also, ZB doesn't remember which folders you save into. For example, if you save the project in Folder A, then save a tool in Folder B, next time you save the project it will be in Folder B. Perhaps do a search of your HD to see if your project was saved elsewhere.
    Last edited by Bonecradle; 03-06-12 at 09:51 PM.

  7. #22
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    Default scenelayout

    Thank you Bonecradle for your very helpfull answers,


    Arrangeing scenes for testing or layout in Z-brush in one Tool with subtools doesn`t seem to be an easy workable option for the time being...

    But also when doing it with X-refs in C4D I cant GoZ to Z-brush.

    So the only way at the moment seems to be to entirely finish each model first and then arrange the scene with xrefs in C4D...
    Last edited by Jake Rupert; 03-07-12 at 04:06 AM.

  8. #23
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    Just trying to generate an avatar, since I am not ready to fill up my sketchbook further for the time being.....
    Attached Images Attached Images  

  9. #24
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    Nice development througout the thread, i think your more than ready to keep filling this with new works of yours, i hope there is alot more to come.
    I like the new avatar ... eventhough its a little small ^^

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