It's been a while since I have had something to post, and a lot of learning since my last thread.
To that, I hope this will turn out to be a good one, following the tutorials of Mike Jensen's workflow, I've been working again off of original concepts from my own Concept Art.
There are going to be different classes of troopers that I want to create in ZB4r2, with a combo of organic and hard surfaces, so following MJ's tutorial, I have been working from a cloned concept mesh with pulled out geometry by using the Dam_standard, hPolish, dynamic trim, and a few other basic brushes.
As you can see, there are still some details being reworked in the more organic areas of the design, but most of the hardsurf areas of the armor and helmet have pretty mush been flushed out with the retopo, and dynamesh to subtools.
A few more days and I should have some of the finer details to the model worked out, but I'll add in the original concept as a basis.. Crits are more than welcome as I would love to have some input!