Hey guys,
FiberMesh is pretty awesome, but to be able to use it from concept to production model is more awesome.
The workflow im thinking would be:
export uv’d with 2 sides fibermesh(obj)
import to maya
select one of the edges in uv editor
*convert edges to curves —this currently only works 1 edge at a time [need smart people of solution]
after generating curves apply hairsystem to curve
thanks