1. #31
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    If you want to export a fiber mesh with UV and without a fiber cap, create the fiber mesh with 5 or more sides.
    Beautiful! Thank you so much!!!
    Here an export of fibers with UVs (blender/cycles)


  2. #32
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    is there some way, that thru goZ a animated models' geometry can be sent to zbrush from external app,to be rendered by BPR for each frame of animation.That would let you use micromesh,and all the features of BPR for a image sequence

  3. #33
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    So how do you make uv's for the fiber to export? There are too many fibers and it crashes if I try uv master. What's the trick?

  4. #34
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    Under UVs palet, FiberUVs!

  5. #35
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    Thank you. I found it. I would still assume we would be working with high poly counts just because there is so many fibers, so this could take a while to make uv maps, etc. I'm just learning the process so excuse me if these are basic questions.

  6. #36
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    Awesome tutorials, right to the point, cant get simpler than this Thank you pixologic!

  7. #37
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    thank you for the videos on fibermesh and micromesh very helpfull. Can't wait to see more
    Last edited by jubala; 01-26-12 at 07:45 PM.

  8. #38
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    Default These videos are so helpful, Thank You

    After some errors on my part with the installation and Pixologic support's help. I am up and running, I can't wait to try these features out once I finish this project I am working on.

  9. #39
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    Quote Originally Posted by dargelos View Post
    is there any way to convert micromesh into real geometry and not just render it? I don´t think so but i would like it

    I totally agree!! That would be so cool to be able to convert it!

    Ho and for a real world example, i was thinking of a shoulder plate with lots of nails, or spikes. Or you could do your chain mails with that somehow, not sure tho, ill have to test that!

    Great job pixologic!

  10. #40
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    Frankly, the MicroMesh looks promising but (most) of the Fibermesh renders looks pretty silly, at least when it comes to representing actual hair. I'm sure things will evolve (especially at Pixologic!) but I'm pretty underwhelmed at present.

  11. #41

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    Finally hair and fur in zbrush

  12. #42
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    Quote Originally Posted by kevphil View Post
    Frankly, the MicroMesh looks promising but (most) of the Fibermesh renders looks pretty silly, at least when it comes to representing actual hair. I'm sure things will evolve (especially at Pixologic!) but I'm pretty underwhelmed at present.
    Perhaps you need to look on youtube. The best use of fibermesh in zbrush has not been on these forums yet. I can assure you though that looking pretty silly is entirely down to users so far from what i have seen.

    Have a hunt around elsewhere (I cant remember the link) and you may be surprised.

    Mike

  13. #43
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    Just dropping to say there's a plugin who can convert fiber mesh into splines for 3DStudio Max, than -with the hair and fur modifier tool palette- you can "recomb from splines" the fur modifier and get what you modeled from Zbrush into 3DS Max.

    link to the plugin site:

    http://www.mariussilaghi.com/fibermeshsplines.htm

  14. #44
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    very nice!
    The greatest emporor in the world is one you never know is there.
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  15. #45
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    Great videos, but if I had to do all that work to make a tree, would change
    the scene to an urban environment!!!!!

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