What you're asking is located under UV panel. A new "fiber UV" button !Alternatively, does anyone know of a UV unwrapping tool that will take the individual hairs of a fibremesh model and unwrap each hair to the same (overlapping) UV space?
But read the documentation first.
Thank you Pixologic!!
After the R2 update I mentioned to my co workers, all zbrush needs now is a hair system and it will be unstoppable! And praise Odin here it is...
Its so easy, and so intuitive, that the fellow artists around me dont know what to think of it quite yet..
Both my boss and shot supervisor have expressed that they wish EVERYTHING could just be rendered in Zbrush because it looks better than what we are able to achieve with Maya/Vray..
At first glance everyone thinks its really cool, but they always fall back to short-sighted thinking, "that looks amazing, too bad its not production ready"
Using Zbrush for a few years now I know that Pixologic constantly improves existing workflows and functions, so it surprises me that other zbrush artists assume that FiberMesh will always exist in its current state..
This is only the beginning. All that needs to be implemented is a "Make Guides" or "convert to Splines" button and we are golden.
And it appears someone has already done it for Maya/Max hair. That was fast!
http://www.zbrushcentral.com/showthr...l=1#post925380
For the past 4-5 Months I've sculpted about 20 creatures for the show Grimm.
Zbrush has not only made the level of detail we are after, possible to achieve, but has allowed some pretty amazing 3D morphs. Human to Creature and back again...
Now with the improvements to BPR and the addition of FiberMesh, my renders and turntables really pop!
Thanks again Pixo Team!
jBogh awesome you guys use Zbrush in Grimm one of my fav shows
already noticed the effect of this update on numberous other artistic forums ... hair ... hair... hair... everywhere...
http://shadowship.blogspot.com/
older galleries: http://pushinpixals.blogspot.co.uk/
a whoosh and twinkle is better than a sizzle and splat
unfortunatly i'm travelling in south asia for 6 months without computerbut anyway, thank you so much Pixologic, i will see these wonderfull new features when i'll be back!
Troubleshooting questions should be posted in Troubleshooting thread for ZBrush 4R2b HERE
The fibers were something missing to all of the character designers despite the numerous methods of faking it... until now!
It will definitely help me to complete the project I'm working on and on further project.
Thanks a lot for this new implement to my favorite 3D software. You guys are just amazing and how can it get even btter? You rock !!!![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
found something about Qremesher
http://www.verold.de/
Last edited by gwainbarek; 02-06-12 at 04:32 AM.
For all of you who need retopology so much here is something that makes it look seriously trivial:
http://vimeo.com/9260181
And its free.
nope...
I don't know what I'm doing but I'm doing it anyway.
Yeah...Topogun looks faster.Anyway, I'm more interested in the Noise plug-in. I hope that's coming sooner than later!
Very nice, Zbrush is No 1 .What about a small sneak peek of qremesher?