1. #16

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    Up!

    KC-Production thanks!

    Interu2x thanks!
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    Last edited by Strannik1988; 02-10-12 at 11:45 AM.

  2. #17
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    Default

    Great render!
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  3. #18

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    Looks awesome! Well done sir

  4. #19

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    Some more Fun



    TylerFluharty KC-Production Tnh )))



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    Last edited by Strannik1988; 02-10-12 at 11:45 AM.

  5. #20
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    Default

    This just keeps getting better and better. Good job.

  6. #21
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    Default

    this looks awesome! great job! question, when you were modeling, did you model with a closed jaw, and then later separate it and open the mouth? i'm asking because i just started using zbrush about 3 weeks ago, and i can't figure out how to do this. i need to separate the jaw of my character and i'm exploring ways to do it. any help would be awesome!

    http://www.zbrushcentral.com/showthr...793#post928793
    Last edited by k4sp3r; 02-07-12 at 06:37 PM.

  7. #22

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    up!
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    Last edited by Strannik1988; 02-10-12 at 11:45 AM.

  8. #23

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    More Fun.



    k4sp3r Create mesh
    with an open jaw)))
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    Last edited by Strannik1988; 02-12-12 at 03:43 AM.

  9. #24

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    1 or 2 or 3 ?
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    Last edited by Strannik1988; 02-12-12 at 03:43 AM.

  10. #25
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    Default

    I would go with the first one, great render and great pose!
    the second pose doesn't really fit to him, looks like a kungfu pose and he is definently no karate kid
    Awesome work mate on the Diablo 3 Model, blizzard will have fun watching this!
    Best regards and happy sculpting,
    - Kenny =)
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  11. #26

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    KC-Production Tnh )
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    Last edited by Strannik1988; 02-12-12 at 03:42 AM.

  12. #27
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    Badass model! I think presentation-wise, you could benefit from having some lens blur. It looks like you've blurred some of it but then put a mask on top, so the edges are crisp but surface is blurred.
    Also, experiment some with chromatic aberration, I think it would boost the look and "sickness" of the image.

    Looking forward to more from you!

    Johan

  13. #28

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    Lithvall tnh! fixed )

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    Last edited by Strannik1988; 02-12-12 at 07:50 AM.

  14. #29

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    Lord of Terror finaly finished i think...
    May bee some crits?



  15. #30
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    Default Awsome work, Very much indeed

    Quote Originally Posted by Strannik1988 View Post
    More Fun.

    I've only got 1 question, how did u add in the smoke affect? Iv been using zbrush/sculptris for bout 2 weeks now & I'm still a newb.... I
    went ahead & added a pic of what I've done so far with sculptris, Now getting into zbrush. Feels like you can get more into detail with zbrush
    than you can with sculptris. But let me know what you think, or email any suggestions.

    bight_me2003@yahoo.com

    k4sp3r Create mesh
    with an open jaw)))
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