1. #31
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    Some recent work on a male head.
    Cloudrider

  2. #32
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    Well here is a little more work on the recent head model, added color and tried to combine some layers in post to give a 2d graphic look. So far not so good.
    Cloudrider

  3. #33
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    Another toon shader attempt.
    Cloudrider

  4. #34
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    I love the Hellboy sculpts, and the orange one below it. Nice work.
    Zbrush & other animation/video editing tools, serving Minneapolis, MN and the surrounding region
    http://www.digitalpictures.com/

  5. #35
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    Thanks
    dpmpls. Here is the latest wasp mecha thing, and this new mock up of a steam-punk hand thing. The steampunk ring thing was mocked up in MOI3D and rendered in Modo, but I will import it into ZBrush eventually to ad the additional components.
    Cloudrider

  6. #36
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    New head study, with toon shader explorations. It started out as Wolverine.
    Cloudrider

  7. #37
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    Now with hair!
    Cloudrider

  8. #38
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    how did you separate individual bunch of hair on forehead !! which brush did you use ?

  9. #39
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    Nitrox 721 make your brush diameter small and use groom magnet and separate them, then go back with groom short to give them curvature.
    Cloudrider

  10. #40
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    Woah, 2013 sketches, are these from the future?
    Got some cool stuff here, really dig your robot design, keep it up
    Last edited by Santis; 04-02-12 at 04:48 AM.
    New Sketchbook! (with a new free skull on page 1!)

  11. #41
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    Santis, might have been the result of drinking beer.

    So here is another big dude sculpt, I know I am not really pushing the creative envelope here, but I have something in mind and none of my scuplts are good enough to move on yet.
    Cloudrider

  12. #42
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    Another hour of sculpting this morning.
    Cloudrider

  13. #43
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    nice superhero anatomy build !
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  14. #44
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    Thanks Lemontmoon, that was what I was going for. I find it easier to start big and and then take away to get to a normal person.
    Cloudrider

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    Cloudrider

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