The HELLBOY bust is kick ass!
Here is the sculpt of the day, slightly based on Joe Mad's Darksider concept.Thanks ViseOne, KC, and Renot for comments.
Last edited by Cloudrid3r; 02-17-12 at 08:47 PM.
Another one, same base mesh, slightly more pushing and pulling., Needs more work, not as girly as I was going for.
Last edited by Cloudrid3r; 02-17-12 at 08:48 PM.
Some hair and post work, he sort of looks like Arnold with hair.
I wanted to do a a hard surface mech sculpt, so I started in ZSpheres. Wish me luck I am clueless.
Not much to say. I am just keep trying to improve.
A few things I'd change on the latest female model:
1) Maybe adjust the head to be a bit more narrow, coordinating with the slender physique you've created
2) Watch out for the 'pinching' happening between the biceps/triceps and forearm
3) Perhaps make the arms a tad bit shorter overall
4) Add a little more space between the knees, especially in the given pose. She looks a bit bowed at the moment imo.
Other than that, it's a pretty freakin' solid sculpt. My favorite would be the second Hellboy sculpt, the expression is killer. Keep them coming!
MikeZkraken, Thanks for the comments, I agree with all your points. I will keep working on it! Cheers.
Here is my latest work, big thanks to EOF3D for providing a nice base mesh.
You have your own style, and that's just great (yes, I like it!)
Hey, thanks Dragon. I appreciate it. I think a wise comic artist once said, if I make the same mistake often enough people will call it a style.
So here is a Modo render, after a slight tweak of the forearm.
Looking good man!
Keep it up.
Searching for an answer.
Here is an application of recent lessons learned on a male model.
You have a bold and assertive style which I like VERY much!
"Y used to use Greebles like you, until I took an arrow in the Nurnie."
ThanksPi(x)el, and Shepard for the compliments.. Here is the same model that I am going to transform into multiple characters (ages, races etc.). That has been my goal all along, I was just waiting to get to a point where I had a reasonable base mesh.