Hello, a new recruit for the doubling of the A11.
Hello, a new recruit for the doubling of the A11.
I suppose he could be usefull for that. I had to Google that by the way. I'm on the other side of the Planet. But hey, when their finished, at least then You'll look like your driving on the wrong side of the road. Here's another one.
There you go, as you had plopped him down in the middle of a Suffolk town high street I erroneously assumed you were from the UK. How wrong was I.
Ooo! The ultimate parking warden.
Last edited by RedSquare; 01-17-12 at 08:59 PM.
No, I'm one of those $#@%&! Americans. But I do understand Road Construction as I live in Phoenix, AZ. Two and a half million people that feel the need to spend an hour on the freeway every morning, alone in an SUV. As far as the images, they're just random wallpapers I found of Google. I picked them for the strong horizon line. You'll notice I used them for both the background and the reflection image. Wings3d does have a nice Environment map Shader, and building an image for it is similar to making a Material for Sculptris, but Wings3d uses the whole image, not just the sphere. You can replace the original Grandcanyon.png in the Wings3d install folder. It's the only way to change the (Mat).
But Yes sir, I'm guilty as charged, it's mine, I parked it there ..... lol
No, I'm one of those $#@%&! Americans.
I'm having too much fun with this guy!!
As I'm starting to improve my backwards technique, I'm trying to test it on tougher projects ....
here my T-Rex wip ... I started in Wings3D image planes of a real t-rex skeleton for base geometry. I UV-ed with X-symmetry so I had to cut it in half to paint the texture...
Look at that, it's amazing. Doesn't look like Zbrush and I'd be surprised if it was because why use an organic modeling soft for hard surfaces.
Nice design. Bottom right render is I think the best.
Thank You, Yes I'm learning step by step, and this step actually taught me a new skill. The bottom right is the Ambient Occlusion from Wings3d, and is meant to bring out the shadow detail. While it works fairly well it brought out a flaw in my process, as it's a flaw in the Final render (top). If you look in the Robo-groin area you see a bolt that has an ugly square shadow around it ... AO is generated as Poly-painting in Wings3D and there was just not enough geometry to support it in that spot. While I don't have multiple Subdivision levels in Wings3D, I do have an undo button, So In my future process I'll Smooth/subdivide, render to texture, then Undo to before the subdivision. This is what I did with the T-Rex and further I used a subdivided version to Paint in Sculptris. Slowly but surely I'm getting all the little kinks out ....
Maya and Max ... money ... Blender I'm still learning .... and I use Blender to animate, render, and many other purposes. Wings3d is just a fast modeler. It's built for nothing else, so all the Keyboard Shortcuts and tricks are just for modeling. The scaling is fairly close to stock Max. The UV-mapper is one of the easiest to use. While the tools are completely different, the right work flow can produce geometry very similar to Zbrush (lower subdivision) and Sculptris and Wings3d compliment each other very well in the building process, each being just what the other needed. Eventually, all my models are meant for other software. I just like single purpose tools. Blender has so many functions it's too easy to hit a random shortcut, mess something up and not know it until your way past "undo" and then your stuck trying to figure out what happened.
I first started playing around with 3D modeling when a friend bought Poser 6 and gave it to me when she couldn't figure it out. After reading tutorial after tutorial about creating in Poser, I ran into one about creating in Wings3d. At the time (07-08) it was a much earlier version with far less abilities, but one could build plenty of prop type models with it, which I did. I didn't do much modeling though until I ran into Sculptris last year. I played around with it like everyone else thinking maybe retopo and learned to do that, but then they came out with Alpha 6, which could Import external UV's and Paint them, and would allow sculpting of quad models. Since then I've just been trying to find the right work flow to produce very convincing professional models, with nothing but freeware. I messed around with Blender 2.5x quite a bit, and there's a lot of cool stuff there, but as far as modeling I'm back to Wings3d and Sculptris.
4k bucks is a lot...I never got into Blender but right now that it has cycles I will have to look into it. Thanks for your run-through and explanation.
Had a HARD Drive CRASH !!!! Lost all my work !!!!!!! But I was forced to buy a new machine ..... AMD HD 6320 GRAPHICS .... Took Sculptris to 1.7 million tris (using copy and paste) woooooo !!! Beats the 80k limit my crappy old lappy had all to F@#$%&!!!!!!!!!! Still settin up though .... lost all my textures and alphas and Mats .... good thing I loaded some up here !!!!!
So no new work yet ... but I'll be back to it soon !!!!
Looking good. Is that HDRI background?