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Justadeleted-2012
Back to where I started !! Now that I've got a better flow for building an animatable mesh, I thought I'd try another shot at dear old Hulk again !! Just under 7k vertices will be about 14k tris to animate, a little high but I think he'll be alright. He's still just a mesh, I've not painted him yet, still needs eyes, teeth, hair and pants. But he posed nicely and I think he'll animate good !!
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Added the details (Still a single Mesh.. Should be easy to animate) Hope you got Glasses !!
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To import and paint a externally-symmetry-UVmapped model in Sculptris.... Cut the model in Half ...... I also use my Wing3d mats into Blender trick to further split the Paint-model into groups that can be hidden for easy masking ...... I'm not sure I'm happy with the Paint job though ....might have gone too far with the veigns .....
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Rendered to Kerkythia from Wings3D .... was the best so far .... Have fun pickin it apart !!!
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nice texturing and topo, could use better renders though
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That's the kind of stereo image that I need to figure out eventually. I still need to find those darn glasses again.
That sculpt does resemble the Hulk fairly well. I think what I'd try to do is define the muscle groups a bit more since he's The Hulk. Getting some of the muscles look like they are flexing with the striations in the muscles visible. For the veins, it's a good idea to find some images of bodybuilders. It can be a bit of a pain to get all of the little veins in there, but it makes the sculpt feel a lot more believable when you come a bit closer to what people are expecting to see.
One of these days I'm going to have to learn all of that retopology and using the normal maps.
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Does anyone remember the Mesiah Studio 10 bucks special offer? Well, it features a real time stereoscopic effect on viewport.
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Oh really? Nice. I bought that one. Haven't used it other than a single render of a Sculptris sculpt. I'll have to look that one back up to see what else it can do.
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The 3D image is from a Anaglyph plugin for Paint.NET .... just turn/move your model and get a second render/screenshot .... plugin allows for some adjustment ... can also just put side by side
(L/R), save as jpg and rename jps for 3d-monitor, or swap sides (R/L) for cross-eyed 3D (it Works)
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Cheating !!!
Another good way to render is to do it by hand in an image editor. I did this completely in Paint.NET. I did use the Shape3D plugin for the elements, then just "faux-ed" the shadows and reflections in ...... I'm not gonna do a tutorial, but I'll upload the PSD with all the layers, might could give someone some new ideas......
You can get the PSD Here
Last edited by justadeletedguy; 01-10-12 at 11:38 AM.
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I certainly have them and, the image(s), spot on.
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