After some thinking I've thought about showing stuff we do here too - hopefully some of you will enjoy .
We're running a workshop in Poland that makes toy soldiers used in tabletop games - so most of the models are around 30mm high. In the past we made all of those using traditional methods - clay , greenstuff, plasticard bits.
But when 2-3 years ago I've started introducing using software for the task it has turned out so much fun that nowadays we do most of the stuff with it - it really changed the way we work. Zbrush has turned out indispensable asset for all the organic stuff and along some CAD software (Rhino for the most part) allowed us to do things we considered tricky before.
The trickiest part was learning how to overdo the details - at first it was hard getting used to the fact that the model we see on the screen is many times bigger than the real model, thus something that looks good on screen may be too subtle on 30mm model. At the same time something that looks harsh on the computer may look awesome after 3d printing.
Another initial issue was getting meshes that are good for 3d printing process - but dynamesh is our best friend is this matter .
So far we haven't had to meddle with the rendering part as we're concerned about how the physical, real part looks - but I think we will have to sort out basic rendering in a rather near future.
Initially most of the Zbrush sculpts were done by Pawel, while recently Konrad taken over.
One of the sets that really showed us how far we can go with detailing was Pawel's Space Police heads set:
Here's shot of other item that shows the scale we're dealing with too:
The shields were close to the limit after which adding further textures and details make no sense:
Well and certeinly painting for store photo was a tad painful, even with those crazy 000 brushes .