My Portfolio: http://oyegurjeetey.blogspot.com/
Congratz! Excellent BPR render!
Would love to see BPR passes/breakdown! While BPR has great potential it never seemed that easy or intuitive for me to assemble shaders with it, and the more breakdowns/tutorials the better.
Great sculpt and presentation. And who cares if he finished the comp in photoshop....it is absolutely normal....I would find it strange if he didn't. The goal is a great picture, moving or still...it always involves a 2d package.
Congrats on top row
Thank you, kaisasose, I am suitably admonished. (And goodness gracious, I've stirred the pot many, many more times than that post you referenced, was that all you could find?)
Seriously though, I'm just expressing my opinion. The vast majority of my posts are exceedingly complimentary, especially in Top Row posts. I stand by my comment, and I'm not afraid if I'm the only one.
By the way, kaisasose, I LOVE your artwork. Terrific skill.
And again, this is a marvelous image!
simply Great job!! loved the pose tho its just a bust sculpt
great work keep going
Good design and good render, however it makes me chuckle somewhat 'cause I imagine him letting out a supreme burp. This is by no means a discredit to your work, it is quite excellent.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius ó and a lot of courage to move in the opposite direction." -E.F. Schumacher
As Darth Vader would say, "Impressive. Most impressive."
Excellent monster design. I especially love the BPR render and polypaint. Good compositing too. Thanks for sharing, you gave me some ideas on how to paint a creature I'm currently working on which I was having trouble with.
Last edited by Zeddicus; 01-05-12 at 07:21 PM.
Thank you everybody! Iím happy to get a lot of comments.
I think everyone has amazing skills on this forum so I also can understand that negative comment.
Anyway, here is element
I painted color and material with polypaint.
Then when I rendered this image turned on SmoothNormals button and I used Materials Blend-Radius.
these are new feature of ZBrush4R2.
quote from Pixologic
- Smooth Normal feature softens polygon edges when rendering, without needing to subdivide.
- Material Blending renders materials with smooth transitions between them.
Good work, and great composition. I liked the sculpt very much, but the painting, the lighting and the final result are really great.
Congrats for the top row!
Great work, congrats and thanks for sharing man!!!
Outstanding, truly outstanding sculpture!
However, the drool seems a bit out of place because it stands out too much as an illustration, and too separate from the geometry.. Maybe if you upped the opacity and a bit more subtle with the highlights. Rather than outlining most of it's form with the highlight/"color"of the saliva, you might want to accent it with the highlight instead, while toning down the"color" of the saliva with a touch more Opacity.
Otherwise, the saliva looks great!
Last edited by TakezoSunfire; 01-11-12 at 02:44 AM.