1. #376
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    Yeah? That's great! Any significant bug fixes/new features other than what we have already heard of?

  2. #377
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    Scratch that, I'm downloading now so I'll see for myself!
    Last edited by Trist; 01-24-12 at 01:18 AM.

  3. #378
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    Smile

    Making hair and fur ! Its awesome!!

  4. #379
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    Just played around with fibers so far.

    Hell! This is fun!!
    I only activated my backup on my laptop because I am in the middle of a production.
    After playing a while with fibers I had some issues with the "frame" function and one subtool only.

    Lenovo W520 i7 / Quadro2000M / Win7 64 Bit.

    Never the less - I will go back playing

  5. #380
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    Really happy with the update! I couldn't wait to get home and try it out. Now I get to revisit my Siouxsie sculpt Hopefully there are some tutorials from Pixologic coming soon to explain all the new features more in depth.
    Home is in your head.

  6. #381
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    When I saw the video, aside from the foliage examples I thought the hair looked too uniform and unconvincing... though interesting. In playing with it, I am very pleased with the flexibility offered and the ease of use. You can jump right in and go to town right off! Not to mention you can customize the variance to make it look and feel more natural. Quite easily in fact! In short, it's very fun and I am personally quite glad that this feature is now available!
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  7. #382
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    It turned out that the hair addition is quite nice and not that useless as I thought before. And they fixed a few bugs. Zproject brush works again with colors for example.

    Nevertheless I probably will never use this hair tool, have no idea right now what it may be applied for in my workflow. I had a small hope this hair could be used to scatter small things like pebbles, or grass creation. The grass appears too artificial with them. Maybe with a bit more time and experience.

    Zbrush still has numerous shortcomings which affect my work a lot and seems they are not going to be solved in a future.
    For example, normal map can be baked for smoothed or not smoothed vertex normals on low poly meshes while in-game meshes often have some vertexes smoothed and others not smoothed, so I can't bake it in Zbrush. Crease and uncrease helps a bit but not solve the problem completely.
    Last edited by kirkl; 01-26-12 at 06:15 AM.

  8. #383
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    I agree fibermesh is great in itself but not so practical to export to other apps for animation etc. To be honest the first thing I thought when I read about it was - yeah, that would work really well with vector displacement...

    Still, you can't complain about a free revision and I have noticed the load up time has been improved from release 2.

    With many artists left wanting after core elements and stability/performance the pressure must be on the team to deliver an amazing ZB5 but im sure Pixologic are up to the task.

    Bring on a 64bit fueled Zbrush!


  9. #384
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    I for one think its totally amazing and insanely fun.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  10. #385
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    Yes It is great and I love it
    check out my first fun with fibermesh bellow

    http://www.youtube.com/watch?v=-1FCbgb3yN8

    Cath
    Simple is Beautiful ~Mec4D

  11. #386
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    it was quite entertaining reading the whole zb hair/c4d hair debate. at the end of the day everyone will use it and love it none the less

    i think you guys will get a kick out of this fibermesh to splines for max.

    http://www.mariussilaghi.com/fibermeshsplines.htm

    you never know there could eventually be something similar for c4d, maya, etc

    Yes It is great and I love it
    check out my first fun with fibermesh bellow

    http://www.youtube.com/watch?v=-1FCbgb3yN8
    cool vid, at 2:50 something it look like you were trying to do chiney bumps
    Last edited by duttyfoot; 01-27-12 at 06:28 AM.

  12. #387
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    Has anybody of you already managed to export a combed and coloured Micromesh to another Render-Application?
    I just tried but this doesnt seem to work, or?

  13. #388
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    If You mean Fibermesh ? I did I exported to other 3 applications but.. Micromesh is only visible in local rendering without export function as said the documentation.


    Quote Originally Posted by polyxo View Post
    Has anybody of you already managed to export a combed and coloured Micromesh to another Render-Application?
    I just tried but this doesnt seem to work, or?
    Simple is Beautiful ~Mec4D

  14. #389
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    Yeah, the mesh-export was no problem. I indeed tried Micromesh. Thanks for the confirmation!

  15. #390
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    all new features can be found in ZBrush4_R2b_whats_new.pdf in your documention folder if anyone is wondering forgot who asked this question about the new features in zbrush4r2b
    Last edited by jubala; 01-27-12 at 09:05 AM.

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