It is a revaluation,relay handwork, let anyone uses z brush dose not go another App.,like Max or Maya.thank a lot to all team.
It is a revaluation,relay handwork, let anyone uses z brush dose not go another App.,like Max or Maya.thank a lot to all team.
I know, but not quite true. You can paint depth and color in zb, you can mask by... what you like. Try it in 3dcoat please.Why Zbrush can't do it for depth and color at least is beyond me.
Lot of old users of 3dcoat prefer the microvertex mode for baking-painting. More similar to polypaint. Unfortunately this is still buggy though it is The Only way of 3dcoat to export displacement maps. Not great displ maps though, blurry mostly. Not comparable to zbrush quality. Let's not forget that painting hi frequency displacements may be useful in some cases. Not on an old mans face though. You need real sculpting and great displacements for this. Neither 3dc can project subdivided cages the way zb can handle. Yes, zbrush offers just a few tools for this job, but tools of great quality. Neither of these apps have a good UV editor, so helpful when texturing a tartan like shirt, where seams have to be visible and alignment of vertices is needed.
So, nobody is perfect, we all use 3-4 apps at least for such a job.
First of all we need a good app for sculpting. Zb IMO is the best and this should be more than enough. Some fast, good looking presentations of the concept, again zb is great and it should be enough. Export decimated versions, great again. A perfect tool for illustrations, indeed.
A better retopology, a real UV editor, Ps like layers, etc etc is possibly an endless list.
My few cents on this.
Last edited by michalis; 01-10-12 at 03:51 AM.
WOW !!!! finallyreally looking forward to that
I meant you can't project both depth and color taken from two corresponding source images because there is no way to get both images matching each other on the screen. Neighther with Spotlight, no with Stencil. Even z-project brush dosn't work any more.
3dcoat got rid of many its problems already and is able to export/import vector displacement exr files. Masking is freezing there and works just fine.
I still do prefer Zbrush although. Just want they solve a few of their old shortages. For example “ALT “ button is mapped for a few very useful brush behaviors and also a color alternation. It's very nice actually. But why the same button works as color eraser on layers? It makes a lot of mess and mistakes. I do not use layers just for that single reason mostly.
ps. you can export displacement form per pixel mode too in 3dcoat
Last edited by kirkl; 01-10-12 at 11:41 AM.
Only the painted ones, not the voxels/surface displacements.ps. you can export displacement form per pixel mode too in 3dcoatDon't be fool (as I was)
I have some experience on this app. Not always a good one.
Same way, you can't use the voxel mesh as a direct guide for cavity masking.
This thing is ridiculous if you follow me.
In general, you can't compare it with zbrush.
There are areas where 3DC and ZB overlap, but this isn't what's important and people focus way too much on it. It's where they differ that's important. Doing so makes one realize they complement each other quite nicely. Not only do you get the best of each, you also get what's missing from each.
Polypainting was just added in 3DC v3.07.03 (yesterday?) which should help with the texture baking issue. I think someone mentioned you can paint via cavity masking too so it is in there, although I could be wrong since I've only had it for a week and a half. It's best feature IMHO is Andrew though. He's surprisingly open to suggestions and crushes bugs quickly.
Hopefully it was ok to mention this app seeing as others have. I know some folks see it as bad taste and heaven forbid we offend their delicate senses by talking about anything that isn't ZBrush lol.![]()
Answering my post there, actually. Not working, sorry. You can't export a cavity mask from 3dc. Not something decent. It seems so.I think someone mentioned you can paint via cavity masking too so it is in there, although I could be wrong
As I said 3dcoat is not a panacea too. I use it for texture painting mostly. It allow to import displacement into per pixel mode also and use it for cavity/dents masking. Also you can use ptex mode and bake maps into usual UV later. For cavity you just need to transfer depth info into each layer you want to paint cavity related things. It works just fine and sometimes even more convenient since you can choose what displacement details you want a brush would be related on a certain color layer.
I would still prefer to paint in Zbrush because I like its brushes behavior , auto masking and imbedding features more than 3dcoat auto-masking . Just want they borrowed only a couple more goodies from 3dcoat instead of introducing cool but useless things.
ps. Cavity export do not work any more in Zbrush too. Not a simple way at least.
Last edited by kirkl; 01-12-12 at 03:15 AM.
Yeah, mask by AO, or cavity, fill with color , export color map, something like this. A known minor bug, they probably fixed it.
Speechless my friend
Eleven days till fuzz fluff and smushed bugs!
nope...
I don't know what I'm doing but I'm doing it anyway.
Needs Hairs!!!
Not intending to sound greedybut where is the NoiseMaker video?
No New Teasers as to what to expect on the 23?