1. #1
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    Default Jet

    just meshin around with modifing the mesh insert brushes and primitives - deformations ect . hope u like happy holidays !!
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    Last edited by Gary Komar; 12-30-11 at 04:04 PM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Now that's totally cool. More please-

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    Default Mesh insert man

    thnx Dragon and some more mesh insert experimenting !
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    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Your welcome. Do you mean you 'inserted' each muscle to make the figure? Different way of sculpting for sure. I like how the serratus muscles look.

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    Default curve line tube

    thnx again Dragon and yes actually using the curve line tube brush and modifying the mesh to and fro cylinder - sphere (symmetry) too try too create muscle masses that can be sculpted individually then dyna mesh - some polish and smoothing. as a anatomy learning tool a work in progress
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    Last edited by Gary Komar; 12-30-11 at 10:05 AM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Thats pretty cool man! How do you keep the fingers from collapsing on themselves when you re-mesh? Do you just re-mesh at a high density, or use projection?

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    thnx FatherO just using around 300 resolution settings in dynamesh works fine
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Hey thanks for the quick reply. I really need to experiment with dynamesh more.

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    Quote Originally Posted by Gary Komar View Post
    thnx again Dragon and yes actually using the curve line tube brush and modifying the mesh to and fro cylinder - sphere (symmetry) too try too create muscle masses that can be sculpted individually then dyna mesh - some polish and smoothing. as a anatomy learning tool a work in progress
    Aah, the CURVE LINE TUBE, of course (why didn't I think of that?). Awsome!!

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    The testing gave you some nice results

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    Default Volume

    thanks again guys - gals ? seems the mesh insert tools are a quick way to build volumes as a sculpting starting point kinda like learning too draw again only in 3d ! and with dyna mesh and retopo the possibilities seem endless ! any ideas comments welcome here thnx for watching stay tuned - happy new year
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    Last edited by Gary Komar; 12-30-11 at 10:04 AM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Thumbs up

    Hi Gary,

    Interesting work and helpful tips, thanks!

    And a Happy and Joyous New Year to you! Cheers, David
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

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    Ha, too cool Gary. And yet, a new way to sculpt. I have seen other artists use insert brushes etc, but to buld hard surface items (robots, vehicles, guns etc). This is the first I see an artist use the tools your using to actualy sculpt organic items. Awsome new way Gary. More please.
    Come to think of it, does ZBrush have no limit?? Hope not-

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    thnx again Chalkman - Dragon - yes no limits some more testing - Happy new year all !!!
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    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Its great to see people pushing the envelope and coming up with new interesting sruff.....
    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

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