1. #1
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    Default I wish I knew what I was doing.

    Hi, yet another newbie.

    As this is my first attempt with Sculptris and I haven't the faintess idea what I'm doing, I was wondering if you could recommend a basic anotomical reference which I could bone up on, something for a crass beginner.


    Totally new at this sort of thing and not artistic to boot. I've come from Terragon via Kerkythea and via Hexagon so I have got a little bit of experience with modeling and rendering as an old wrinkly hobyist, but to say I'm a little out of my depth would not be an understatement with this techneque of modeling.


    I'm sure that the attached is really naff, as it just sort of happened off the top of my head and I wasn't using any reference image. Please be gentle with me, I'm very delicate. I'll have a bash at the ears later today.

    Any help gratefully received & Merry Christmas.
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  2. #2
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    Default good stuff

    pretty good for first go at sculptris try experimenting with the crease tool on the the lips

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    Default Thanks

    I did use the pinch tool on an earlier iteration, but it didn't look quite right, rather my ham fisted attempt was pretty useless.

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    Default Good beginning

    Hi! I love Sculptris becouse its so forgiving and quick to use. On the other hand, its hard to get models right without alot of work.

    From my own experience, keep a close eye on the wireframe and point-count. One thing sculptris does os use far to much detailing to early.

    What I do is work my way up to create the basic shapes I am aiming for, then reduce the polycount. Once done, I begin to detail again.

    Draw tool and crease tool with move tool and alot of smoothing is how I ususally do heads. The move-tool is really good since the distortions and stretching you get can be fixed by adding or reducing polygons.

    Good beginning & Happy hollidays!

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    Default hello

    Nice to see you Red .Maybe you should try a scifi image
    BTW Are you still posting over at KT?
    Last edited by Anthony44; 12-24-11 at 06:22 AM.

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    Default

    I most certainly am, although I haven't contributed much of late, as I have been working on a model in Hexagon for well over a year and I still haven't started on the interiors yet. But then, I never was a quick modeler.

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    @ arch111. Thanks for your comments, I most certainly have been reducing mucho as I went along. As to this particular model I think I'll consign it to the waste bin, as the more I look at it the more I dislike my efforts. I feel research is the next step then I'll have another go. Thanks all. Whoops, Happy New Year.
    Last edited by RedSquare; 12-24-11 at 11:04 AM.

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    Default Look and you shell see..

    I would stay away from achieving any detail and instead concentrate on getting the correct proportions. Always look at the overall picture, every thing else will follow that and come in place. Slowly the figure will appear. Think that the figure is already inside and you are just uncovering it. Sculpting is an ability of seeing things in the right way, the way they are.

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    Default

    Hi ...There's lots of help on you tube , just type in Sculptris and you will get lots of video tutorials on sculptris there is also a good manual in the stickies on Sculptris.......
    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

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    Thank you all for your kind words of encouragement. I have indeed already found some of the videos on both Vimeo and Y Tube but have many more to view and more research before I even start again. Happy New Year all.

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    Default

    good start, for an begginner to anatomy id suggest 3 essential means to improving.

    1. work from reference, as in use a pic or pics of real people or person...(you will train your eyes to see and understand the forms and your brain's awareness of them anatomically)

    2. You could purchase any muscle anatomy book and perform studies, (look and copy rather, 2d or 3D)...or jus simply google an image or two to study..(just as good)

    3. Practice....understanding of anatomy isn't a "cram session" type of thing and will take time and effort....when you add those two up...you have "Practice".

    hope the advice is some what helpful
    if your interested in some books in particular
    I recommend

    http://www.amazon.com/Atlas-Human-An.../dp/0195030958
    and
    http://www.amazon.com/Strength-Train...6176571&sr=1-1

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    Thanks for the advice all. @ SketchZombie I have indeed bought a anatomical book, just intro paragraphs and the rest drawings; a sketch pad; pencils; sharpener and putty rubber; think I will prefer it to looking at any more anatomical dissection videos, the Latin descriptions kept distracting me. Now to make time, anything is better than housework, right? But I will have to go and buy some food today.

    As an aside, having viewed various meshmixer videos and its some what gob smacking zip tool for joining different assets together; although I'm not too sure what is its maximum mesh size compared to Sculptris; but would have thought that it may be an alternative pipe line for importing Sculptris part meshes to be joined together to make larger ones prior to exporting for UV's and rendering. Any thoughts ?
    Last edited by RedSquare; 01-10-12 at 07:15 AM.

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    Default

    Forget anatomy studies for the moment. My suggestion.
    Construct some background references for SC, using Ps or other app. Leave space in the middle. Sculpt, doodling as much as you can. You have it, I can see it. The feel of the volume and shapes. Most of all, have fun. You deserve it.

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    Quote Originally Posted by michalis View Post
    ...Most of all, have fun. You deserve it.
    Yes, have fun with it, never get too serious or too hard on yourself.

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    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

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