1. #1
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    Default Clean Tool Master (with Dynamesh Project) unofficial - Information, Installation

    Clean Tool Master
    (Ver 1.5 Updated 1/3/2012)

    Clean Tool Master is a repository of tools that can help speed up workflow pipelines (involving Dynamesh, and Standard Subtools.)
    This plugin is unofficial.
    (More information in Notes section) Dynamesh options are extremely memory intensive.)
    Please save your work before running them!



    Main features


    • Ability to run specific processes across an entire set of Subtools, or only the Visible ones (Eyeball Icon.)
    • Options for automation as follows:


    1. Delete Morphs
    2. Bake Layers
    3. Turn Textures Off
    4. Clear Polypainted Matcaps
    5. Fill Subtools with White Polypaint
    6. Show Hidden
    7. Delete UVW's
    8. Clear Masks
    9. Set SDiv's lower by 2
    10. Create Preview Tool


    • Other features involve usage with Dynamesh


    1. Creating a higher then 1024 resolution Dynamesh through scaling
    2. Creating a higher then 1024 resolution Dynamesh that can be worked on (edited with Dynamesh active)
    3. Generating a duplicate Dynamesh Subtool that has UVW's for Polypaint exporting.


    Usage



    Installation

    Copy the attached CleanToolMaster.ZSC file to your \Pixologic\ZBrush 4R2\ZStartup\ZPlugs\ folder.
    Restart ZBrush.
    Clean Tool Master will be located under the Zplugin tab.

    Change Log

    v1.5: Fixed some spelling errors, added 'blur 0' to the dynamesh process for polypainting exporting. Added the fix Marcus posted to turn on XYZ under deformation:size

    Notes

    So since it's the holiday season I thought I would share this plugin! I created it to help ease some of the repetitive workflow processes I come across on a daily basis (clearing morphs, baking layers, clearing masks etc...) This is my first attempt at Zscripting so please post and bugs/grammatical errors you find and I will attempt to fix them.

    The Dynamesh options are extremely memory intensive! You may also run into errors involving the polycount being too high, holes in mesh, etc..) Please save your work before running them!

    Thanks goes out to Marcus Civis for all his wonderful Zscripting information. Also to Thomas DeVries who had the idea for the functionality to export out polypainting from a Dynamesh.

    -Joseph
    Attached Files Attached Files
    Last edited by Piggyson; 01-03-12 at 06:49 AM.

  2. #2
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    Just plain wow --looking forward to trying this--- and return some feedback
    Last edited by skaale; 12-22-11 at 04:00 PM.

  3. #3
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    Awesome! Thanks Joseph, I'll have to try this!

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    bravo! great job!
    Rainbow Star Girl
    http://www.facebook.com/pages/Rainbo...03162786386602
    We gonna change the game.

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    Default Thank you!

    Man, I would have given anything to have this a month ago. It would have saved me sooooo much time on the job I was working on.

    And a happy (insert observed holiday of choice here) to you. I will take this for a spin and write back.

    Cheers!

    Derek

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    Wow..this is one helpful plugin! Really amazing what you have done!

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    Very kind of you ! Looks like a huge timesaver !

    Happy Holidays ! cheers !!
    Last edited by Lucky_1; 12-23-11 at 12:23 AM.

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    Very useful indeed!! Good work!

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    Thanks for your effort..Good Job..Keep it up.

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    Wow! Thanks a lot for sharing this with the rest of us. Looks very useful!

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

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    This looks crazy cool, will have to give it a whirl!

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    Fab work Joseph, and thank you very much for sharing.

    EDIT: a small point for when you update. You can ensure that the Deformation>Size axes are set to 'XYZ on' by using this line of code:

    [CODE][IModSet,Tooleformation:Size,7][/CODE]

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    thank you ! i will be using this for sure...

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    smokin' hot! thank you very much!

    chem!

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