So did you make a skull cap and attach the hair, have a sphere in the center of the head add hair to that or put the hair strait on the model? Maybe a different method?
Originally Posted by xjgd4321
Sorry if it seems like a crazy question just seems there are many different work flows when it comes to adding hair in zBrush.
Thank you for the reply.
Would you like to work on my next film?
My name is Rachel Johnson. The folks over at Z Brush are co-sponsoring my next stopmotion animation film. I'm writing to you to see if you'd like to be a part of our team? There is no pay, but you would have a chance to see your sculpt printed in 3D and animated.
Please check out my last film at
www.racheljohnsonanimation.com. It was short listed for an Academy Award. Our next film stars Mad Men's Christina Hendricks and Academy Award winner Chris Cooper.
We need a few great modelers to help flesh out a few remaining characters for the film. If you have time, I'd love to talk more.
Hope you're well and hope to speak with you soon.
917 549 1979
Your work is excellent!
hi friend i'm really intersted about your work ... may i ask you ... what your pc confiduration (cpu , graphique carde ...)
(sorry about my english)
thanks very much
Speachless!!!!! still I am like this icon!! Wow!!, Please post brief how you done the Hair part.
Thank you in advance.
about hair,I made skull cap for seperating an area growing hair. the hair is made by Hair and Fur in max,and shaped by Hair Brush.At last,the hair was converted to mesh.
PC info :cpu I7 2600,Graphics GTX560TI,Motherboard GA-P67X-UD3R-B3,Memory 1600 16G 4*4G
Your work is at the top of the scale. Extremely impressive, simply put, you know your stuff. Keep it coming, You inspire me.
Last edited by nicksc; 01-09-12 at 08:48 AM.
I absolutely love everything about this - it is excellent. Great work.
First of all, fantastic work! Second, I am curious about your render settings for the non-textured image, (not the sculpt preview). And, did you use normal or displacement for the details?
This is great sculpting and a beautiful choice of subject and characterisation. You really have communicated the inner joy of the character.
could you show you wireframes?
about rendering ,I use ZBrush decimation master to make model to be light and use bump to make slight details.
this is wireframe:
thanks you all.
The expression is unbelievable! o,O
wow I will follow your topics :0