Thanks for the feedback on my models, much appreciated!
Here is some new stuff I have been working on.
This is my first attempt at a full body sculpt.
I used a sketch by Joshua James as a rough reference for the forms of the character.
This is still very much a WIP I now plan to retopologise the mesh in Maya and then bring it back into ZBrush and project the details onto the new mesh. Then I will do the high rez sculpt and probably texture it as well. Then if I am still liking the character I might even rig it and do some quick animations. (or get a friend to do some animation).
Hopfully I will have more to show you on him soon.
Let me know what you think?
Here is a video of the process, its a bit fast but I didn't want people to get too bored watching it...
I also did a bit of a lighting test on the skull model to see what sort of things I could get out of it.
Hopfully I will post more within the next day or so.