1. #31
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    Default Update

    Hey guys.

    Thanks for the feedback on my models, much appreciated!

    Here is some new stuff I have been working on.
    This is my first attempt at a full body sculpt.
    I used a sketch by Joshua James as a rough reference for the forms of the character.

    This is still very much a WIP I now plan to retopologise the mesh in Maya and then bring it back into ZBrush and project the details onto the new mesh. Then I will do the high rez sculpt and probably texture it as well. Then if I am still liking the character I might even rig it and do some quick animations. (or get a friend to do some animation).

    Hopfully I will have more to show you on him soon.
    Let me know what you think?



    Here is a video of the process, its a bit fast but I didn't want people to get too bored watching it...



    I also did a bit of a lighting test on the skull model to see what sort of things I could get out of it.


    Hopfully I will post more within the next day or so.

  2. #32
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    Really like your sketchbook Newbzy, lots of good stuff, and real progression from sculpt to sculpt. Dig the skull .

  3. #33
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    Hey

    Here is where I am at with my character. Still don't have a name for him yet. His persona is that of Optimus Prime. Kinda old and wise and strong, but can kick ass at any time. Since my last post I have retopologised his mesh and UVed the mesh. Now I am in the process of detailing the mesh. I feel as though I might be pushing the muscles too far and should have more of a contrast between fleshy and muscle areas? Ah well I will just have to keep going with it. My next post should be the final detailed model. Then onto texturing and then hopfully rigging.



    More to come soon!

  4. #34
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    Default Detail Pass.

    Hi guys

    So here is the final detail pass of the character.
    I still might make a few more changes but other than that its time for texturing.
    It's going to be my first attempt at poly painting so we will see how I go.
    The render could be better but it was just a quick setup...

    Oh and I think he needs some props too so I am going to make him some sort of staff, and whatever else I can think of...



    After texturing it will be time to rig and pose him and give him to a friend for animation!

    Let me know what you think.

    More to come soon!

  5. #35
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    Hey guys

    Here is my update on the texture.
    This has been applied to my animation friendly mesh which consists of 5800 pollies.
    I have applied a diffuse, normal and displacment map to achive this look.



    Now it is time to rig him and build him a platform and some props to give him a bit more charcater.

    You canb check out my progress on my blog (http://tomnewburycg.blogspot.com.au/) It has a bit more info on my workflow process than it does here.

    More to come!
    Last edited by Newbzy; 03-27-12 at 05:07 PM.

  6. #36
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    Default trooper WIP

    Hey guys

    Have taken a break from my other charcater. He will still be completed at some point, but I am putting more of my energy into this creature bust.
    Which at first was meant to be a quick one hour sculpt which turned into a 4 hour and counting sculpt.
    I started with a dynamesh sphere and sculpted him to a 70% level of completion. Then took him into Maya to be retopologised, and now I am just doing the final details.
    I also plan on texturing him too. I used a concept sketch from chainsaw droid as a reference. It isn't exactly the same but the general form is.



    Here are some screenshots of Oak rigged and posed. This was just a test pose to see how the skinning is going.
    He still needs a bit of work on his skinning and then I have to finish his staff and create a platform for him.



    More to come soon!

  7. #37
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    Just a quick update.

    Just finished the final details on the retopologised sculpt.
    Now time for some textures


  8. #38
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    Trooper looks great.
    Thinking about his Tong.
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  9. #39
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    Default Trooper Finished

    Well I finished texturing the trooper, then I imported it into Maya and applied all of the maps to the low poly geometry and did a render.
    I will do some more renders from different agles when I get some time.



    More to come tomorrow.

    Let me know what you think.
    Remember this is based off the sketch of the very talented 'Chainsaw Droid'
    The texturing was my own pallet though.

  10. #40
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    that looking bad ass dude, looking forward to the new renders

    cheers,
    ArtViking

  11. #41
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    It's coming very nice.
    Good work.
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  12. #42
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    good job, I like

  13. #43
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    Really nice designs and great sculpts. The time-lapse vids are great too, can't wait to see more.
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  14. #44
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    he is cool great job! the eyes are cool and the teeth and those mandibles... the whole thing is sweet.

  15. #45
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    totally bad ass, really loving this creature design mate!
    great style and nice sculpting!
    keep it going!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
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