1. #16
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    just wonderful!
    The Master of the gem!!

  2. #17
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    Droool, awesome!

  3. #18
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    Thank you so much for showing this, renders look beautiful.

  4. #19
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    nice... just that the spin animation is a tad fast..
    http://shadowship.blogspot.com/

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    a whoosh and twinkle is better than a sizzle and splat

  5. #20
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    Red face Cool Christmas...

    ...gift !
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  6. #21
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    looks amazing, I will definitely refer to this for any organic render I do. Thanks a ton!

  7. #22
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    Thanks, beautiful render!!
    Last edited by Bas Mazur; 12-10-11 at 03:11 AM.

  8. #23
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    wow!!
    The greatest emporor in the world is one you never know is there.
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  9. #24
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    These are really amazing.Very nice rendering. Also, modelling is great.

  10. #25
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    I love you.

  11. #26

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    Impressive ...

  12. #27
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    Thanks, awesome !

  13. #28
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    Thumbs up

    Nice renders, more for us to play with. Thanks!
    " I'd say more like one out of a million. So you're telling me there's a chance. "

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  14. #29
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    Quote Originally Posted by tobbeo View Post
    I don't mean to be a downer in any way but is it really wise for Pixologic to focus efforts on their renderer? Maybe my perception is skewed but in feature films and broadcast I don't believe I've seen one Z-brush user use the BPR for production. It can be useful for concepting but even then it's extremely rare to non-existent to take the shaders very far. It's usually only to show basic color design.

    I could see it being useful in Print for freelancers though I haven't personally tested how Z-Brush handles 5,000-10,000 pixel wide renders. The monkey is definitely impressive, all I am questioning is this what most people want to see who use Z-Brush on a regular basis? It also seems lately that to show these features, the images that make it to the top row use the BPR.

    Just my 2 cents...
    Feature film and broadcast usually uses CG in movement, have you seen some awesome animation made in Zbrush? Humm.... Zbrush is not a animation production tool, so your comment is a bit off. instead there are lots of scultors and modellers that have joined this awesome app and want to go further than the model itself, in feature film there are a lot of concept art done in real phisical scultures, that are painted and used materials with different ior for simulating real skin etc... that maket is growing digitally as well, most of the films today have a lot of digital sculpture in the concept art pre-production, and growing, this is a very welcome feature for those that work on this field, that´s for sure.

    For small business of just artists, I can point myself, i am working on a character now and I used polypaint and BPR just to experiment the final look i wanna achieve in my regular 3d app, as a first goal, so i can improuve it even more afterwards... but if i were just doing a sculture, i will probably use it as my final image for my protfolio, saving hours or days of work to get a slightly better render, and it depends on your shading/lighting/render skills, making time for working in other projects. This way you don't even need to worry about UVs, that is revolutionary in my opinion... the artist can focus on being artistic rather on the tech part of the job, that is what pixologic is for me, an app focused in the artist, and still a great aditional tool for creative technical directors.

  15. #30
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    Wow..! This is amazing pixolator!

    With regards to the comments made regarding the usability of the Zbrush render capabilities in a film environment I can say the following. I am using the BPR and lightcap tools on a daily base at the moment. Being able to present polished, well lit imagery to the director and production team in such a time efficient manner is a huge step forward for this type of work. Zbrush is a tool specifically aimed for artists to create, design and explore. Don't see it as a production core package, such as Maya, rather see it as a hugely timesaving addition to production in which ideas can be explored, worked out and polished beforehand.

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